Blood Dripping Down Screen: Blood sags along the top edge of the screen and runs down in drips of different speeds, each leaving a wet streak that darkens and fades, with glossy glints and drops breaking off.

Blood Dripping Down Screen

Blood sags along the top edge of the screen and runs down in drips of different speeds, each leaving a wet streak that darkens and fades, with glossy glints and drops breaking off. A seamless 2D horror screen overlay loop.

Blood Dripping Down Screen is an HD effect that loops seamlessly every 4 seconds, drawn on a 512 by 288 canvas. It is built from 6 particle emitters.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 120 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 4, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 4 s loop.

Blood Dripping Down Screen at 8 moments, from 0 s to 3.5 s

HOW IT'S MADE

Blood Dripping Down Screen stacks 6 particle emitters, each with its own job. Techniques worth a look: sub-emitters set off by other particles and particles stretched along their motion.

Every layer emits continuously and the 4 s loop closes seamlessly, so it can run for as long as you need. To change its colour, select "Top edge pool" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Blood streaksparticlesDots set off by "Running drips". Colour runs from white to red over each life.
  2. Running dripsparticlesA steady stream of dots along a line. They leave "Blood streaks" behind them, leave "Wet glints" behind them and grow as they age. Colour: deep red.
  3. Wet glintsparticles / additiveSoft glows set off by "Running drips". Colour: pale red.
  4. Falling dropsparticlesA steady stream of streaks along a line. They fall under gravity. Colour: deep red.
  5. Top edge poolparticlesA steady stream of dots along a line. They grow as they age. Colour: deep red.
  6. Pool glossparticles / additiveA steady stream of soft glows along a line. Colour: red.

DETAILS

Length
4 seconds, seamless loop
Canvas
512 x 288, HD
Layers
6 emitters
Blend
Mostly normal
Colours
deep redredpale redwhite
Sprites
Built-in shapes only
Tags
blood, drip, dripping, screen overlay, damage, game over, horror, loop

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime).

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