Bloody Handprints on Glass: Bloody handprints slam onto a dark pane of glass one after another with spatter, slowly slide down while blood runs from each in wet streaks, then wash away.

Bloody Handprints on Glass

Bloody handprints slam onto a dark pane of glass one after another with spatter, slowly slide down while blood runs from each in wet streaks, then wash away. A seamless 2D horror window scare loop.

Bloody Handprints on Glass is an HD effect that loops seamlessly every 4 seconds, drawn on a 384 by 288 canvas. It is built from 11 particle emitters.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 120 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 4, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 4 s loop.

Bloody Handprints on Glass at 8 moments, from 0 s to 3.5 s

HOW IT'S MADE

Bloody Handprints on Glass stacks 11 particle emitters, each with its own job. Techniques worth a look: a sprite dissolve, sub-emitters set off by other particles, keyframed parameters and post filters (vignette).

It loops seamlessly every 4 s, and 4 of its layers fire in bursts, so it pulses instead of flowing evenly. Start times are staggered from 0 s to 1.6 s, so the layers arrive one after another. To change its colour, select "Pane fog" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Pane fogparticlesA steady stream of image sprites across a box. Colours range between blue and deep blue.
  2. Blood streaksparticlesDots set off by "Running blood". Colour: deep red.
  3. Handprint, Handprint, Handprint +1spriteA placed image. Extras: dissolve and keyframed motion.
  4. SpatterparticlesOne burst of 16 dots from a disc at 0.3 s. Colour: deep red.
  5. Running blood, Running blood, Running blood +1particlesA stream of dots along a line, its rate keyframed over the loop. They leave "Blood streaks" behind them. Colour: deep red.
  6. SpatterparticlesOne burst of 16 dots from a disc at 0.72 s. Colour: deep red.
  7. SpatterparticlesOne burst of 16 dots from a disc at 1.12 s. Colour: deep red.
  8. SpatterparticlesOne burst of 16 dots from a disc at 1.6 s. Colour: deep red.
  9. Glass glintsparticles / additiveA steady stream of stars across a box. Colours range between blue and white.

DETAILS

Length
4 seconds, seamless loop
Canvas
384 x 288, HD
Layers
11 emitters
Blend
Mostly normal
Colours
deep redbluewhitedeep blue
Sprites
ParticleFX Realism by ParticleFX Studio (CC0), Kenney Particle Pack by Kenney (CC0)
Tags
handprints, blood, window, glass, scare, haunted, horror, loop

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime).

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