Pixel Art Spear Thrust: Pixel art spear thrust: a lunge shoots a long white thrust line with drill rings and wind lines, then pierces the target with a flash and a burst of sparks and straw out of its far side.

Pixel Art Spear Thrust

Pixel art spear thrust: a lunge shoots a long white thrust line with drill rings and wind lines, then pierces the target with a flash and a burst of sparks and straw out of its far side. Use it for spear, lance and rapier attacks in action RPGs; it plays once, then loops.

Pixel Art Spear Thrust is a pixel art effect that loops seamlessly every 0.9 seconds, drawn on a 384 by 384 canvas at 3x pixels. It is built from 9 particle emitters and 6 glowing strokes. Most layers blend additively, so it glows on dark backgrounds.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 27 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 0.9, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 0.9 s loop.

Pixel Art Spear Thrust at 8 moments, from 0 s to 0.79 s

HOW IT'S MADE

Pixel Art Spear Thrust is drawn with 6 glowing strokes, lines with a hot core and a soft glow traced along their shapes, plus 9 particle emitters. Techniques worth a look: collisions, particles stretched along their motion, keyframed parameters and post filters (bloom and colour grade). 4 scene layers (ground and props) show in the studio for context and stay out of every export.

It loops seamlessly every 0.9 s, and 8 of its layers fire in bursts, so it pulses instead of flowing evenly. Start times are staggered from 0 s to 0.17 s, so the layers arrive one after another. To recolour the line, select "Thrust line" and change Core and Glow; Start and End set how much of it is drawn. Pixel size in the Pixel art panel sets how chunky it looks. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Tip glintparticles / additiveA single particle at 0.08 s. It swells and then shrinks away. Colour: white.
  2. Thrust line, Thrust line above, Thrust line belowstroke / additiveA glowing line traced along a path. Its start and end are keyframed, so it writes itself on and off.
  3. Drill ring, Drill ring, Pierce ringstroke / additiveA glowing line traced along a circle.
  4. Wind linesparticles / additiveA stream of streaks across a box, its rate keyframed over the loop. Colours range between white and pale blue.
  5. Exit sparksparticles / additiveOne burst of 20 streaks at 0.17 s. They fall under gravity, bounce when they hit something and slow down with drag. Colour runs from white to blue over each life.
  6. Pierce spokesparticles / additiveOne burst of 8 streaks at 0.17 s. They slow down with drag. Colour runs from white to pale blue over each life.
  7. Straw bitsparticlesOne burst of 10 pixels at 0.17 s. They fall under gravity, bounce when they hit something, spin and slow down with drag. Colour: gold.
  8. Pierce glintparticles / additiveA single particle at 0.17 s. It shrinks as it ages. Colour: white.
  9. Lunge dustparticlesOne burst of 6 smoke puffs across a box at 0.16 s. They grow as they age and slow down with drag. Colour runs from white to orange over each life.
  10. Flash glowparticles / additiveA single particle at 0.17 s. It grows as it ages. Colour: blue.

One more layer is in the studio.

DETAILS

Length
0.9 seconds, seamless loop
Canvas
384 x 384, pixel art at 3x
Layers
9 emitters and 6 glowing strokes
Blend
Mostly additive (glows)
Colours
whitebluegoldpale blue
Sprites
Kenney Smoke Particles by Kenney (CC0), Heroes by SpriteLab micro mode (Free to use)
Tags
pixel art, spear, thrust, lance, pierce, stab, melee

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime). Drawn with additive blending: see glow effects without a black box.

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