Pixel Art Treasure Chest Open: Pixel art treasure chest opening: the chest rattles, the lid flies open in a burst of god rays and coins and gems pop out, bounce and glint before it settles.

Pixel Art Treasure Chest Open

Pixel art treasure chest opening: the chest rattles, the lid flies open in a burst of god rays and coins and gems pop out, bounce and glint before it settles. Use it for loot drops, reward screens and chest unlocks in RPGs, roguelites and dungeon crawlers.

Pixel Art Treasure Chest Open is a pixel art effect that loops seamlessly every 3 seconds, drawn on a 384 by 336 canvas at 3x pixels. It is built from 12 particle emitters and 9 glowing strokes. Most layers blend additively, so it glows on dark backgrounds.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 90 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 3, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 3 s loop.

Pixel Art Treasure Chest Open at 8 moments, from 0 s to 2.63 s

HOW IT'S MADE

Pixel Art Treasure Chest Open is drawn with 9 glowing strokes, lines with a hot core and a soft glow traced along their shapes, plus 12 particle emitters. Techniques worth a look: sub-emitters set off by other particles, collisions and keyframed parameters. 2 scene layers (ground and props) show in the studio for context and stay out of every export.

It loops seamlessly every 3 s, and 8 of its layers fire in bursts, so it pulses instead of flowing evenly. Start times are staggered from 0 s to 0.53 s, so the layers arrive one after another. To recolour the line, select "Release ring far" and change Core and Glow; Start and End set how much of it is drawn. Pixel size in the Pixel art panel sets how chunky it looks. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Floor gold, Light behindparticles / additiveA single particle at 0.46 s. Colour: orange.
  2. Release ring far, Release ring nearstroke / additiveA glowing line traced along a circle.
  3. Open lid outline, Open lid underside, Open lid plank +21spriteA placed shape. Extras: keyframed motion.
  4. Mouth light, Seam lightsprite / additiveA placed shape. Extras: keyframed motion.
  5. God ray, God ray, God ray +4stroke / additiveA glowing line traced along a path. Its start and end are keyframed, so it writes itself on and off. It wobbles like unstable energy. It flickers like a failing neon tube.
  6. Coins backparticlesOne burst of 9 dots along a line at 0.49 s. They set off "Coin glint" on impact, fall under gravity, bounce when they hit something and swell and then shrink away. Colour: gold.
  7. Gems blueparticlesOne burst of 3 shards along a line at 0.51 s. They leave "Gem glint" behind them, fall under gravity, bounce when they hit something and swell and then shrink away. Colours range between cyan and blue.
  8. Gems redparticlesOne burst of 2 shards along a line at 0.53 s. They leave "Gem glint" behind them, fall under gravity, bounce when they hit something and swell and then shrink away. Colours range between pink and red.
  9. Coins frontparticlesOne burst of 10 dots along a line at 0.51 s. They set off "Coin glint" on impact, fall under gravity, bounce when they hit something and swell and then shrink away. Colour: gold.
  10. Coin glintparticles / additiveSmall shapes set off by "Coins back" and "Coins front". They swell and then shrink away. Colour: white.

5 more layers are in the studio.

DETAILS

Length
3 seconds, seamless loop
Canvas
384 x 336, pixel art at 3x
Layers
12 emitters and 9 glowing strokes
Blend
Mostly additive (glows)
Colours
orangewhitepale goldgold
Sprites
Built-in shapes only
Tags
pixel art, pixel, vfx, treasure chest, chest, loot, reward, coins, gems, god rays, rpg

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime). Drawn with additive blending: see glow effects without a black box.

MORE Pixel Art VFX

YOU MIGHT ALSO LIKE

All Pixel Art VFX effects or the full library.