Pixel Art Water Splash: A pixel art water splash: a rock plunges in, throwing a crown of droplets and a rebound jet that rain back onto the surface while ripples spread and bubbles rise as it sinks.

Pixel Art Water Splash

A pixel art water splash: a rock plunges in, throwing a crown of droplets and a rebound jet that rain back onto the surface while ripples spread and bubbles rise as it sinks. Plays once per loop, for jumping into water in platformers and adventure games.

Pixel Art Water Splash is a pixel art effect that loops seamlessly every 1.6 seconds, drawn on a 384 by 384 canvas at 3x pixels. It is built from 8 particle emitters.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 48 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 1.6, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 1.6 s loop.

Pixel Art Water Splash at 8 moments, from 0 s to 1.4 s

HOW IT'S MADE

Pixel Art Water Splash is pixel art, drawn at 3x pixels so it sits on the same grid as your sprites, and built from 8 particle emitters. Techniques worth a look: sub-emitters set off by other particles, flipbook sprites, collisions, particles stretched along their motion and post filters (bloom). 6 scene layers (ground and props) show in the studio for context and stay out of every export.

It loops seamlessly every 1.6 s, and 5 of its layers fire in bursts, so it pulses instead of flowing evenly. Start times are staggered from 0 s to 0.44 s, so the layers arrive one after another. To change its colour, select "Ripples" in the studio and edit the Colour over Life gradient. Size on the same layer sets how big its particles are. Pixel size in the Pixel art panel sets how chunky it looks. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Bubblesparticles / additiveA stream of image sprites across a box, its rate keyframed over the loop. They sway from side to side. Colours range between pale blue and white.
  2. Ripplesparticles2 single particles at set times. They play a flipbook animation. Colour runs from white to blue over each life.
  3. Drop ripplesparticlesRings set off by "Splash crown" and "Rebound jet". They play a flipbook animation. Colour runs from white to blue over each life.
  4. Drop splashesparticlesImage sprites set off by "Splash crown" and "Rebound jet". They fall under gravity. Colours range between white and pale blue.
  5. Splash crown, Splash crownparticlesOne burst of 40 image sprites across a box at 0.32 s. They set off "Drop splashes" on impact, set off "Drop ripples" on impact, fall under gravity and vanish when they hit something. Colour runs from white to blue over each life.
  6. Rebound jetparticlesOne burst of 26 image sprites across a box at 0.44 s. They set off "Drop splashes" on impact, set off "Drop ripples" on impact, fall under gravity and vanish when they hit something. Colour runs from white to blue over each life.
  7. FoamparticlesOne burst of 10 rings across a box at 0.32 s. They swell and then shrink away, play a flipbook animation and slow down with drag. Colour: white.

DETAILS

Length
1.6 seconds, seamless loop
Canvas
384 x 384, pixel art at 3x
Layers
8 emitters
Blend
Mostly normal
Colours
whitepale blueblue
Sprites
Built-in shapes only
Tags
pixel art, water splash, splash, water, jump into water, ripples, droplets, platformer

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime).

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