Pixel Art Fishing Bobber: A pixel art fishing bobber floats on its line sending out small ripples, dips at two nibbles, then plunges under on a bite with a splash and big rings before popping back up.

Pixel Art Fishing Bobber

A pixel art fishing bobber floats on its line sending out small ripples, dips at two nibbles, then plunges under on a bite with a splash and big rings before popping back up. Loops, for fishing in farming and life sim games.

Pixel Art Fishing Bobber is a pixel art effect that loops seamlessly every 3.2 seconds, drawn on a 256 by 256 canvas at 4x pixels. It is built from 4 particle emitters and 1 laser beam.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 96 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 3.2, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 3.2 s loop.

Pixel Art Fishing Bobber at 8 moments, from 0 s to 2.8 s

HOW IT'S MADE

Pixel Art Fishing Bobber centres on 1 laser beam drawn as glowing strips, with 4 particle emitters around them. Techniques worth a look: flipbook sprites, collisions, keyframed parameters and post filters (bloom). 5 scene layers (ground and props) show in the studio for context and stay out of every export.

It loops seamlessly every 3.2 s, and 3 of its layers fire in bursts, so it pulses instead of flowing evenly. Start times are staggered from 0 s to 2.1 s, so the layers arrive one after another. To change its colour, select "Bite ripples" in the studio and edit the Colour over Life gradient. Size on the same layer sets how big its particles are. Pixel size in the Pixel art panel sets how chunky it looks. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Fishing linelaser / additiveA laser beam firing downward.
  2. BobberspriteA placed image. Extras: keyframed motion.
  3. Water glintsparticles / additiveA steady stream of image sprites across a box. Colour: blue.
  4. Idle ripplesparticles5 single particles at set times. They play a flipbook animation. Colour runs from white to blue over each life.
  5. Bite ripplesparticles2 single particles at set times. They play a flipbook animation. Colour runs from white to blue over each life.
  6. Bite splashparticles2 timed bursts of image sprites across a box, 26 in all. They fall under gravity and vanish when they hit something. Colour runs from white to pale blue over each life.

DETAILS

Length
3.2 seconds, seamless loop
Canvas
256 x 256, pixel art at 4x
Layers
4 emitters and 1 laser
Blend
Mostly normal
Colours
whitebluepale blue
Sprites
Built-in shapes only
Tags
pixel art, fishing, bobber, fishing bobber, water, ripples, splash, farming

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime).

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