Pixel Art Water Fountain: A pixel art water fountain: a jet rises from the top bowl, which overflows in streams and a sheet into the basin, where every drop splashes and sends a ripple across the water.

Pixel Art Water Fountain

A pixel art water fountain: a jet rises from the top bowl, which overflows in streams and a sheet into the basin, where every drop splashes and sends a ripple across the water. Loops, for town plazas and gardens in RPGs and life sims.

Pixel Art Water Fountain is a pixel art effect that loops seamlessly every 2 seconds, drawn on a 384 by 384 canvas at 3x pixels. It is built from 9 particle emitters.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 60 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 2, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 2 s loop.

Pixel Art Water Fountain at 8 moments, from 0 s to 1.75 s

HOW IT'S MADE

Pixel Art Water Fountain is pixel art, drawn at 3x pixels so it sits on the same grid as your sprites, and built from 8 particle emitters. Techniques worth a look: sub-emitters set off by other particles, flipbook sprites, collisions, particles stretched along their motion and post filters (bloom). 5 scene layers (ground and props) show in the studio for context and stay out of every export.

Every layer emits continuously and the 2 s loop closes seamlessly, so it can run for as long as you need. To change its colour, select "Top jet" in the studio and edit the Colour over Life gradient. Size on the same layer sets how big its particles are. Pixel size in the Pixel art panel sets how chunky it looks. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Water shimmerparticlesA steady stream of image sprites from a disc. Colour: blue.
  2. RipplesparticlesRings set off by "Left overflow", "Right overflow" and "Front sheet". They play a flipbook animation. Colour runs from white to blue over each life.
  3. SplashesparticlesImage sprites set off by "Left overflow", "Right overflow" and "Front sheet". They fall under gravity. Colours range between white and pale blue.
  4. SplashesparticlesImage sprites set off by "Top jet". They fall under gravity. Colours range between white and pale blue.
  5. Top jetparticlesA steady stream of image sprites across a box. They set off "Splashes" on impact, fall under gravity and vanish when they hit something. Colour runs from white to blue over each life.
  6. Left overflow, Right overflow, Front sheetparticlesA steady stream of image sprites across a box. They set off "Splashes" on impact, set off "Ripples" on impact, fall under gravity and vanish when they hit something. Colour runs from white to blue over each life.

DETAILS

Length
2 seconds, seamless loop
Canvas
384 x 384, pixel art at 3x
Layers
9 emitters
Blend
Mostly normal
Colours
whitebluepale blue
Sprites
Built-in shapes only
Tags
pixel art, fountain, water fountain, water, town, plaza, splash, loop

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime).

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