Pixel Art Rain Ripples: Pixel art rain falling on water, seen from above: drops hit the surface in crisp pixel ripple rings and tiny droplets over drifting wave lines.

Pixel Art Rain Ripples

Pixel art rain falling on water, seen from above: drops hit the surface in crisp pixel ripple rings and tiny droplets over drifting wave lines. Tiles in every direction and loops, for ponds, lakes and flooded streets in top-down RPGs.

Pixel Art Rain Ripples is a pixel art effect that loops seamlessly every 2 seconds, drawn on a 384 by 384 canvas at 3x pixels. It is built from 7 particle emitters.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 60 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 2, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 2 s loop.

Pixel Art Rain Ripples at 8 moments, from 0 s to 1.75 s

HOW IT'S MADE

Pixel Art Rain Ripples is pixel art, drawn at 3x pixels so it sits on the same grid as your sprites, and built from 7 particle emitters. Techniques worth a look: sub-emitters set off by other particles, flipbook sprites, particles stretched along their motion and post filters (bloom).

Every layer emits continuously and the 2 s loop closes seamlessly, so it can run for as long as you need. To change its colour, select "Wave dashes" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are. Pixel size in the Pixel art panel sets how chunky it looks. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Wave dashesparticlesA steady stream of image sprites across a box. Colour: deep blue.
  2. Surface glintsparticles / additiveA steady stream of image sprites across a box. Colour: cyan.
  3. Ripples, Inner ripplesparticlesRings set off by "Rain streaks". They play a flipbook animation. Colour runs from white to deep blue over each life.
  4. DropletsparticlesImage sprites set off by "Rain streaks". They slow down with drag. Colours range between pale blue and pale cyan.
  5. Impact dotparticles / additiveImage sprites set off by "Rain streaks". Colour: white.
  6. Rain streaksparticlesA steady stream of image sprites across a box. They set off "Ripples" when they die, set off "Inner ripples" when they die, set off "Droplets" when they die and set off "Impact dot" when they die. Colour: cyan.

DETAILS

Length
2 seconds, seamless loop
Canvas
384 x 384, pixel art at 3x
Layers
7 emitters
Blend
Mostly normal
Colours
whitecyandeep bluepale blue
Sprites
Built-in shapes only
Tags
pixel art, rain, ripples, water, puddle, rain sprite, tileable, loop

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime).

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