Water Splash Burst: A bold water splash for games: a foam pop, glossy crown fans and a centre jet shoot up out of the surface, spray rains back as tiny ripples and mist settles.

Water Splash Burst

A bold water splash for games: a foam pop, glossy crown fans and a centre jet shoot up out of the surface, spray rains back as tiny ripples and mist settles. Clean as a sprite sheet or GIF.

Water Splash Burst is an HD effect that loops seamlessly every 1.6 seconds, drawn on a 512 by 512 canvas. It is built from 44 particle emitters. Some particles draw ribbon trails.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 48 frames at 30 fps. Use it in commercial games, no credit needed.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 1.6, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

FRAME BY FRAME

8 evenly spaced moments across the 1.6 s loop.

Water Splash Burst at 8 moments, from 0 s to 1.4 s

HOW IT'S MADE

Water Splash Burst stacks 44 particle emitters, each with its own job. Techniques worth a look: ribbon trails, sub-emitters set off by other particles, collisions, particles stretched along their motion and post filters (bloom).

It loops seamlessly every 1.6 s, and 11 of its layers fire in bursts, so it pulses instead of flowing evenly. Start times are staggered from 0.01 s to 0.14 s, so the layers arrive one after another. To change its colour, select "Mist" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. SurfaceparticlesA single long-lived particle that stays for the whole loop. It grows as it ages.
  2. Ripplesparticles3 single particles at set times. They grow as they age. Colour: pale blue.
  3. Surface FoamparticlesOne burst of 12 smoke puffs from a ring at 0.02 s. They grow as they age and slow down with drag. Colours range between white and pale blue.
  4. Impact FoamparticlesOne burst of 9 smoke puffs from a ring at 0.01 s. They spin and slow down with drag. Colour: white.
  5. Crown Fingers L Sourceparticles / additiveOne burst of 12 pixels along a line at 0.02 s. They spawn "Crown Fingers L Ribbon Rim" as they appear, spawn "Crown Fingers L Ribbon Body" as they appear, spawn "Crown Fingers L Rim" as they appear and spawn "Crown Fingers L Body" as they appear. Colours range between orange and gold.
  6. Crown Fingers L Ribbon Rim, Crown Fingers L Ribbon BodyparticlesRibbon trails set off by "Crown Fingers L Source". They fall under gravity, vanish when they hit something and slow down with drag. Colour: blue.
  7. Crown Fingers L RimparticlesDots set off by "Crown Fingers L Source". They set off "Drop Ripples" on impact, fall under gravity, vanish when they hit something and slow down with drag. Colour: blue.
  8. Crown Fingers L BodyparticlesDots set off by "Crown Fingers L Source". They fall under gravity, vanish when they hit something and slow down with drag. Colour: blue.
  9. Crown Fingers L HighlightparticlesDots set off by "Crown Fingers L Source". They fall under gravity, vanish when they hit something and slow down with drag. Colour: white.
  10. Crown Fingers R Sourceparticles / additiveOne burst of 12 pixels along a line at 0.02 s. They spawn "Crown Fingers R Ribbon Rim" as they appear, spawn "Crown Fingers R Ribbon Body" as they appear, spawn "Crown Fingers R Rim" as they appear and spawn "Crown Fingers R Body" as they appear. Colours range between orange and gold.

33 more layers are in the studio.

DETAILS

Length
1.6 seconds, seamless loop
Canvas
512 x 512, HD
Layers
44 emitters
Blend
Mostly normal
Colours
bluewhiteorangegold
Sprites
Kenney Particle Pack by Kenney (CC0), Kenney Smoke Particles by Kenney (CC0)
Tags
water, splash, water splash, splash gif, liquid, impact, water attack, spray

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime).

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