Slash Attack Hit: A slash attack hit for action RPGs and fighting games: a steel crescent sweeps through the target, an amber starburst and ring pop, a cut line splits apart, and sparks and shards fly the way the blade went.

Slash Attack Hit

A slash attack hit for action RPGs and fighting games: a steel crescent sweeps through the target, an amber starburst and ring pop, a cut line splits apart, and sparks and shards fly the way the blade went.

Slash Attack Hit is an HD effect that loops seamlessly every 0.7 seconds, drawn on a 512 by 512 canvas. It is built from 15 particle emitters. Most layers blend additively, so it glows on dark backgrounds.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 21 frames at 30 fps. Use it in commercial games, no credit needed.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid4x4, FlipbookMode to OneShot and Lifetime to 0.7, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

FRAME BY FRAME

8 evenly spaced moments across the 0.7 s loop.

Slash Attack Hit at 8 moments, from 0 s to 0.61 s

HOW IT'S MADE

Slash Attack Hit stacks 15 particle emitters, each with its own job. Techniques worth a look: sub-emitters set off by other particles, paths, particles stretched along their motion, keyframed parameters and post filters (bloom and chromatic aberration).

It loops seamlessly every 0.7 s, and 12 of its layers fire in bursts, so it pulses instead of flowing evenly. Start times are staggered from 0 s to 0.11 s, so the layers arrive one after another. To change its colour, select "Hit Glow" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Hit Glowparticles / additiveA single particle at 0.06 s. Colour: orange.
  2. Amber Starburstparticles / additiveA single particle at 0.06 s. It grows as it ages. Colour runs from white to gold over each life.
  3. Impact Ringparticles / additiveA single particle at 0.06 s. It grows as it ages. Colour runs from white to orange over each life.
  4. Hit Flashparticles / additiveA single particle at 0.06 s. It grows as it ages. Colour: white.
  5. Slash Bandparticles / additiveSoft glows set off by "Slash Tip". They swell and then shrink away. Colour: blue.
  6. Slash Coreparticles / additiveSoft glows set off by "Slash Tip". They swell and then shrink away. Colour: white.
  7. Slash Edgeparticles / additiveDots set off by "Slash Tip". They swell and then shrink away. Colour: white.
  8. Slash Tipparticles / additiveA single particle at the start. It travels along a path. Colour: white.
  9. Cut Lineparticles / additiveA single particle at 0.06 s. Colour: white.
  10. Cut Split A, Cut Split Bparticles / additiveA single particle at 0.11 s. It shrinks as it ages. Colour runs from white to cyan over each life.

4 more layers are in the studio.

DETAILS

Length
0.7 seconds, seamless loop
Canvas
512 x 512, HD
Layers
15 emitters
Blend
Mostly additive (glows)
Colours
whiteorangebluepale gold
Sprites
ParticleFX Originals by ParticleFX Studio (CC0), Kenney Particle Pack by Kenney (CC0)
Tags
attack, slash, hit, impact, melee, sword, combat, battle

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime). Drawn with additive blending: see glow effects without a black box.

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