Spider Swarm: Black spiders pour in from every side of a stone floor and skitter across it in stop-start dashes with scuttling legs, keeping apart as they swarm.

Spider Swarm

Black spiders pour in from every side of a stone floor and skitter across it in stop-start dashes with scuttling legs, keeping apart as they swarm. A seamless top-down 2D swarm loop for dungeons and horror games.

Spider Swarm is an HD effect that loops seamlessly every 4 seconds, drawn on a 384 by 384 canvas. It is built from 3 particle emitters.

Free download with a transparent background, cropped to the effect, 120 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 4, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 4 s loop.

Spider Swarm at 8 moments, from 0 s to 3.5 s

HOW IT'S MADE

Spider Swarm is a compact effect made from 2 particle emitters. Techniques worth a look: particles that push each other apart, flipbook sprites and post filters (vignette). A scene layer (ground or a prop) shows in the studio for context and stays out of every export.

Every layer emits continuously and the 4 s loop closes seamlessly, so it can run for as long as you need. To change its colour, select "Spiders" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are.

Layers, in draw order

  1. SpidersparticlesA steady stream of rings from a ring. They push each other apart, sway from side to side, play a flipbook animation and turn to face where they move. Colours range between white and pale orange.
  2. Fast spidersparticlesA steady stream of rings from a ring. They push each other apart, sway from side to side, play a flipbook animation and turn to face where they move. Colour: white.

DETAILS

Length
4 seconds, seamless loop
Canvas
384 x 384, HD
Layers
3 emitters
Blend
Mostly normal
Colours
whitedeep orangepale orange
Sprites
Kenney Smoke Particles by Kenney (CC0)
Tags
spiders, swarm, spider, creepy, insects, top down, hazard, horror

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime).

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