Shadow Figure Appearing: The corridor lights cut out and come back three times, and each time a tall thin shadow figure stands closer, its eyes glowing in the dark, the last time right in front of the camera with a glitch burst.

Shadow Figure Appearing

The corridor lights cut out and come back three times, and each time a tall thin shadow figure stands closer, its eyes glowing in the dark, the last time right in front of the camera with a glitch burst. A seamless 2D horror scare loop.

Shadow Figure Appearing is an HD effect that loops seamlessly every 3 seconds, drawn on a 384 by 384 canvas. It is built from 1 particle emitter. Most layers blend additively, so it glows on dark backgrounds.

Free download with a transparent background, cropped to the effect, 90 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 3, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 3 s loop.

Shadow Figure Appearing at 8 moments, from 0 s to 2.63 s

HOW IT'S MADE

Shadow Figure Appearing comes from a single particle emitter. Techniques worth a look: keyframed parameters and post filters (glitch, chromatic aberration, vignette and film grain). A scene layer (ground or a prop) shows in the studio for context and stays out of every export.

Every layer emits continuously and the 3 s loop closes seamlessly, so it can run for as long as you need. It carries little colour of its own, so it takes a tint well: select "Static" and set Colour A and Colour B. Size on the same layer sets how big its particles are.

Layers, in draw order

  1. Ceiling lightsprite / additiveA placed glow.
  2. Shadow figurespriteA placed image. Extras: keyframed motion.
  3. BlackoutspriteA placed shape. Extras: keyframed motion.
  4. Glowing eye, Glowing eyesprite / additiveA placed glow. Extras: keyframed motion.
  5. Staticparticles / additiveA stream of pixels across a box, its rate keyframed over the loop. Colours range between light grey and white.

DETAILS

Length
3 seconds, seamless loop
Canvas
384 x 384, HD
Layers
1 emitter
Blend
Mostly additive (glows)
Colours
light greywhite
Sprites
Built-in shapes only
Tags
shadow figure, stalker, scare, blackout, corridor, creepy, horror, glitch

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime). Drawn with additive blending: see glow effects without a black box.

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