Wind Blast (Top-Down): Top-down wind blast: a flash and a fast ring of air burst out with radial wind streaks, blowing grass, leaves, dust and pebbles outward as the air ripples.

Wind Blast (Top-Down)

Top-down wind blast: a flash and a fast ring of air burst out with radial wind streaks, blowing grass, leaves, dust and pebbles outward as the air ripples. Plays once per loop.

Wind Blast (Top-Down) is an HD effect that loops seamlessly every 1 seconds, drawn on a 384 by 384 canvas. It is built from 8 particle emitters.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 30 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 1, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 1 s loop.

Wind Blast (Top-Down) at 8 moments, from 0 s to 0.88 s

HOW IT'S MADE

Wind Blast (Top-Down) stacks 8 particle emitters, each with its own job. Techniques worth a look: keyframed parameters and post filters (heat haze and bloom).

It loops seamlessly every 1 s, and 8 of its layers fire in bursts, so it pulses instead of flowing evenly. Start times are staggered from 0.04 s to 0.1 s, so the layers arrive one after another. To change its colour, select "Air Ring" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Dust RingparticlesOne burst of 30 smoke puffs from a disc at 0.04 s. They grow as they age, spin and slow down with drag. Colour runs from white to pale orange over each life.
  2. Grass BladesparticlesOne burst of 40 leaves and petals from a disc at 0.08 s. They spin and slow down with drag. Colours range between green and lime.
  3. LeavesparticlesOne burst of 12 leaves and petals from a disc at 0.04 s. They spin and slow down with drag. Colours range between lime and gold.
  4. PebblesparticlesOne burst of 16 debris from a disc at 0.04 s. They spin and slow down with drag. Colours range between grey and dark grey.
  5. Wind Streaksparticles / additiveOne burst of 36 streaks from a ring at 0.04 s. They slow down with drag. Colours range between white and pale blue.
  6. Flashparticles / additiveA single particle at 0.04 s. It grows as it ages. Colour: white.
  7. Air Ringparticles / additiveA single particle at 0.04 s. It grows as it ages. Colour: pale blue.
  8. Slow Ringparticles / additiveA single particle at 0.1 s. It grows as it ages. Colour: pale blue.

DETAILS

Length
1 seconds, seamless loop
Canvas
384 x 384, HD
Layers
8 emitters
Blend
Mostly normal
Colours
pale bluewhitegoldlime
Sprites
ParticleFX Originals by ParticleFX Studio (CC0), Kenney Particle Pack by Kenney (CC0), Kenney Smoke Particles by Kenney (CC0)
Tags
wind blast, knockback, shockwave, air, wind, top-down, push, skill

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime).

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