Wind Gust: Wind gust: a band of long wind streaks sweeps across with blown dust, grit and tumbling leaves while the air ripples as the front passes.

Wind Gust

Wind gust: a band of long wind streaks sweeps across with blown dust, grit and tumbling leaves while the air ripples as the front passes. Plays once per loop.

Wind Gust is an HD effect that loops seamlessly every 1.6 seconds, drawn on a 512 by 512 canvas. It is built from 5 particle emitters.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 48 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 1.6, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 1.6 s loop.

Wind Gust at 8 moments, from 0 s to 1.4 s

HOW IT'S MADE

Wind Gust is a compact effect made from 5 particle emitters. Techniques worth a look: keyframed parameters and post filters (heat haze).

Every layer emits continuously and the 1.6 s loop closes seamlessly, so it can run for as long as you need. To change its colour, select "Blown Dust" in the studio and edit the Colour over Life gradient. Size on the same layer sets how big its particles are. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Gust Streaksparticles / additiveA stream of streaks across a box, its rate keyframed over the loop. They sway from side to side. Colours range between white and pale blue.
  2. Fine Streaksparticles / additiveA stream of streaks across a box, its rate keyframed over the loop. Colour: white.
  3. Blown DustparticlesA stream of smoke puffs across a box, its rate keyframed over the loop. They grow as they age, spin and slow down with drag. Colour runs from white to pale orange over each life.
  4. Blown LeavesparticlesA stream of leaves and petals across a box, its rate keyframed over the loop. They sway from side to side and spin. Colours range between lime and orange.
  5. Blown GritparticlesA stream of debris across a box, its rate keyframed over the loop. They sway from side to side and spin. Colour: orange.

DETAILS

Length
1.6 seconds, seamless loop
Canvas
512 x 512, HD
Layers
5 emitters
Blend
Mostly normal
Colours
whiteorangelimepale blue
Sprites
ParticleFX Originals by ParticleFX Studio (CC0), Kenney Smoke Particles by Kenney (CC0)
Tags
wind gust, wind, gust, push, knockback, leaves, weather, air

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime).

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