Vacuum Pull: Vacuum pull: streaks of air rush in and speed up toward a spinning core, dragging dust, debris and leaves with them as pressure rings collapse inward.

Vacuum Pull

Vacuum pull: streaks of air rush in and speed up toward a spinning core, dragging dust, debris and leaves with them as pressure rings collapse inward. Loops perfectly.

Vacuum Pull is an HD effect that loops seamlessly every 1.6 seconds, drawn on a 384 by 384 canvas. It is built from 7 particle emitters. Most layers blend additively, so it glows on dark backgrounds.

Free download with a transparent background, cropped to the effect, 48 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 1.6, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 1.6 s loop.

Vacuum Pull at 8 moments, from 0 s to 1.4 s

HOW IT'S MADE

Vacuum Pull stacks 7 particle emitters, each with its own job. Techniques worth a look: a vortex, magnets and post filters (bloom).

It loops seamlessly every 1.6 s, and 2 of its layers fire in bursts, so it pulses instead of flowing evenly. To change its colour, select "Collapsing Rings" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are.

Layers, in draw order

  1. Collapsing Ringsparticles / additiveA single particle every 0.4 s. It shrinks as it ages. Colour: pale blue.
  2. Dragged DustparticlesA steady stream of smoke puffs from a ring. They swell and then shrink away and spin. Colour: pale blue.
  3. Air Streaksparticles / additiveA steady stream of streaks from a ring. They swirl around a vortex and are swallowed by a magnet at its centre. Colours range between white and pale blue.
  4. Dragged DebrisparticlesA steady stream of debris from a ring. They swirl around a vortex, are swallowed by a magnet at its centre, shrink as they age and spin. Colour: grey.
  5. Dragged LeavesparticlesA steady stream of leaves and petals from a ring. They swirl around a vortex, are swallowed by a magnet at its centre, shrink as they age and spin. Colours range between lime and gold.
  6. Core Swirlparticles / additiveOne burst of 2 rings at the start. They spin. Colours range between white and pale blue.
  7. Core Glowparticles / additiveA single long-lived particle that stays for the whole loop.

DETAILS

Length
1.6 seconds, seamless loop
Canvas
384 x 384, HD
Layers
7 emitters
Blend
Mostly additive (glows)
Colours
pale bluewhitegreylime
Sprites
ParticleFX Originals by ParticleFX Studio (CC0), Kenney Particle Pack by Kenney (CC0), Kenney Smoke Particles by Kenney (CC0)
Tags
vacuum, suction, pull, inhale, wind, air, magnet, loop

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime). Drawn with additive blending: see glow effects without a black box.

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