Wind Barrier: Wind barrier buff: three tilted rings of rushing wind cross around the hero like a cage, passing behind and in front, sweeping leaves and motes round over a dust swirl at the feet.

Wind Barrier

Wind barrier buff: three tilted rings of rushing wind cross around the hero like a cage, passing behind and in front, sweeping leaves and motes round over a dust swirl at the feet. Loops perfectly.

Wind Barrier is an HD effect that loops seamlessly every 2 seconds, drawn on a 384 by 384 canvas. It is built from 5 particle emitters and 6 glowing strokes.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 60 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 2, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 2 s loop.

Wind Barrier at 8 moments, from 0 s to 1.75 s

HOW IT'S MADE

Wind Barrier is drawn with 6 glowing strokes, lines with a hot core and a soft glow traced along their shapes, plus 5 particle emitters. Techniques worth a look: a vortex, paths, particles stretched along their motion and post filters (bloom). 3 scene layers (ground and props) show in the studio for context and stay out of every export.

Every layer emits continuously and the 2 s loop closes seamlessly, so it can run for as long as you need. To recolour the line, select "Wind Ring A Far" and change Core and Glow; Start and End set how much of it is drawn. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Air Domeparticles / additiveA single long-lived particle that stays for the whole loop.
  2. Wind Ring A Far, Wind Ring B Far, Wind Ring C Far +3stroke / additiveA glowing line traced along a circle. It is drawn as dashes.
  3. Swept Leaves Back, Swept Leaves FrontparticlesA steady stream of leaves and petals. They travel along a path and spin. Colour: white.
  4. Feet SwirlparticlesA steady stream of smoke puffs from a ring. They grow as they age, spin and slow down with drag. Colour: pale blue.
  5. Air Motesparticles / additiveA steady stream of streaks from a ring. They swirl around a vortex. Colours range between white and pale blue.

DETAILS

Length
2 seconds, seamless loop
Canvas
384 x 384, HD
Layers
5 emitters and 6 glowing strokes
Blend
Mostly normal
Colours
pale bluewhitegreenblue
Sprites
ParticleFX Originals by ParticleFX Studio (CC0), Kenney Smoke Particles by Kenney (CC0), Heroes by SpriteLab micro mode (Free to use)
Tags
wind barrier, wind shield, cyclone, buff, defense, air, wind, loop

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime).

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