x2 Multiplier Pop: A x2 multiplier slams in hot on a white flash and an orange starburst with a ring, radial streaks and sparks, throbs over turning sunburst rays, then shrinks away.

x2 Multiplier Pop

A x2 multiplier slams in hot on a white flash and an orange starburst with a ring, radial streaks and sparks, throbs over turning sunburst rays, then shrinks away. Plays once for double money and XP boosts.

x2 Multiplier Pop is an HD effect that loops seamlessly every 1.7 seconds, drawn on a 384 by 384 canvas. It is built from 8 particle emitters, 1 glowing stroke and 1 text layer. Most layers blend additively, so it glows on dark backgrounds.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 51 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 1.7, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 1.7 s loop.

x2 Multiplier Pop at 8 moments, from 0 s to 1.49 s

HOW IT'S MADE

X2 Multiplier Pop stacks 8 particle emitters, each with its own job. Techniques worth a look: glowing strokes traced along shapes, styled text animated letter by letter, particles stretched along their motion, keyframed parameters and post filters (bloom and chromatic aberration).

It loops seamlessly every 1.7 s, and 7 of its layers fire in bursts, so it pulses instead of flowing evenly. Start times are staggered from 0 s to 1.59 s, so the layers arrive one after another. To change its colour, select "Flash" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Focus Linesparticles / additiveBursts of 26 streaks from a ring every 0.05 s. Colours range between white and orange.
  2. Sunburst Raysparticles / additiveOne burst of 12 streaks at 0.1 s. They swell and then shrink away. Colour: orange.
  3. Flashparticles / additiveA single particle at 0.1 s. It grows as it ages. Colour: pale gold.
  4. Starburstparticles / additiveA single particle at 0.1 s. It grows as it ages. Colour runs from white to gold over each life.
  5. Ringstroke / additiveA glowing line traced along a circle.
  6. Radial Streaksparticles / additiveOne burst of 22 streaks from a ring at 0.1 s. They ease to a stop. Colour runs from white to orange over each life.
  7. x2textThe words "x2" in Luckiest Guy.
  8. Sparksparticles / additiveOne burst of 24 soft glows from a disc at 0.12 s. They fall under gravity, shrink as they age and slow down with drag. Colours range between white and orange.
  9. Glitterparticles / additiveA stream of stars across a box, its rate keyframed over the loop. They swell and then shrink away. Colours range between white and gold.
  10. Out Poofparticles / additiveOne burst of 18 soft glows from a disc at 1.59 s. They shrink as they age and slow down with drag. Colours range between white and gold.

DETAILS

Length
1.7 seconds, seamless loop
Canvas
384 x 384, HD
Layers
8 emitters, 1 glowing stroke and 1 text layer
Blend
Mostly additive (glows)
Colours
whiteorangegoldpale gold
Sprites
ParticleFX Originals by ParticleFX Studio (CC0), Kenney Particle Pack by Kenney (CC0)
Tags
multiplier, x2, double, boost, idle, simulator, reward, pop

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime). Drawn with additive blending: see glow effects without a black box.

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