Cash Pop: A cash collect pop for tycoon and idle games: a green flash and starburst, then banknotes and gold coins spray up and tumble away with sparkles.

Cash Pop

A cash collect pop for tycoon and idle games: a green flash and starburst, then banknotes and gold coins spray up and tumble away with sparkles. Plays once and fades.

Cash Pop is an HD effect that loops seamlessly every 0.9 seconds, drawn on a 384 by 384 canvas. It is built from 7 particle emitters and 1 glowing stroke. Most layers blend additively, so it glows on dark backgrounds.

Free download with a transparent background, cropped to the effect, 27 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 0.9, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 0.9 s loop.

Cash Pop at 8 moments, from 0 s to 0.79 s

HOW IT'S MADE

Cash Pop stacks 7 particle emitters, each with its own job. Techniques worth a look: glowing strokes traced along shapes, particles stretched along their motion, keyframed parameters and post filters (bloom).

It loops seamlessly every 0.9 s, and 7 of its layers fire in bursts, so it pulses instead of flowing evenly. Start times are staggered from 0 s to 0.07 s, so the layers arrive one after another. To change its colour, select "Flash" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are.

Layers, in draw order

  1. Flashparticles / additiveA single particle at 0.04 s. It grows as it ages. Colour: pale green.
  2. Green Starburstparticles / additiveA single particle at 0.04 s. It grows as it ages. Colour runs from white to green over each life.
  3. Ringstroke / additiveA glowing line traced along a circle.
  4. Raysparticles / additiveOne burst of 12 streaks from a ring at 0.04 s. They ease to a stop. Colour runs from white to green over each life.
  5. BanknotesparticlesOne burst of 10 rings from a disc at 0.04 s. They fall under gravity, grow as they age, spin and slow down with drag. Colour: white.
  6. CoinsparticlesOne burst of 6 coins and gems from a disc at 0.04 s. They fall under gravity, grow as they age and slow down with drag. Colour: white.
  7. Sparklesparticles / additiveOne burst of 14 stars from a disc at 0.07 s. They swell and then shrink away and slow down with drag. Colours range between white and pale green.
  8. Motesparticles / additiveOne burst of 18 soft glows from a disc at 0.06 s. They float upward, shrink as they age and slow down with drag. Colours range between white and green.

DETAILS

Length
0.9 seconds, seamless loop
Canvas
384 x 384, HD
Layers
7 emitters and 1 glowing stroke
Blend
Mostly additive (glows)
Colours
whitepale greengreen
Sprites
ParticleFX Originals by ParticleFX Studio (CC0), Kenney Particle Pack by Kenney (CC0), ParticleFX Rewards by ParticleFX Studio (CC0)
Tags
cash, money, collect, tycoon, tap, pop, banknote, reward

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime). Drawn with additive blending: see glow effects without a black box.

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