Prestige Star Burst: Prestige for idle and simulator games: a purple star outline writes itself on as motes spiral in, pinches to a point, then a gold star pops out of a white flash with flung stars, rings and a spinning sunburst.

Prestige Star Burst

Prestige for idle and simulator games: a purple star outline writes itself on as motes spiral in, pinches to a point, then a gold star pops out of a white flash with flung stars, rings and a spinning sunburst. Plays once.

Prestige Star Burst is an HD effect that loops seamlessly every 2.4 seconds, drawn on a 512 by 512 canvas. It is built from 6 particle emitters and 3 glowing strokes. Most layers blend additively, so it glows on dark backgrounds.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 72 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 2.4, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 2.4 s loop.

Prestige Star Burst at 8 moments, from 0 s to 2.1 s

HOW IT'S MADE

Prestige Star Burst is drawn with 3 glowing strokes, lines with a hot core and a soft glow traced along their shapes, plus 6 particle emitters. Techniques worth a look: a vortex, magnets, sprite modules, particles stretched along their motion and post filters (bloom).

It loops seamlessly every 2.4 s, and 4 of its layers fire in bursts, so it pulses instead of flowing evenly. Start times are staggered from 0 s to 0.95 s, so the layers arrive one after another. To recolour the line, select "Star Outline" and change Core and Glow; Start and End set how much of it is drawn. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Spiral Motesparticles / additiveA stream of streaks from a ring, its rate keyframed over the loop. They spiral into a vortex, are swallowed by a magnet at its centre and slow down with drag. Colour runs from violet to white over each life.
  2. Star Outlinestroke / additiveA glowing line traced along a path. Its start and end are keyframed, so it writes itself on and off. It wobbles like unstable energy.
  3. Pinch Glowparticles / additiveA single particle at 0.75 s. It grows as it ages. Colour: pale violet.
  4. Prestige Flashparticles / additiveA single particle at 0.95 s. It grows as it ages. Colour: white.
  5. Sunburstparticles / additiveOne burst of 14 streaks at 0.95 s. They swell and then shrink away. Colours range between gold and violet.
  6. Gold Ring, Purple Ringstroke / additiveA glowing line traced along a circle.
  7. Gold StarspriteA placed shape. Extras: bounce, outline, shine sweep and glow.
  8. Flung Starsparticles / additiveOne burst of 20 stars from a disc at 0.95 s. They fall under gravity, swell and then shrink away, spin and slow down with drag. Colours range between gold and violet.
  9. Glitterparticles / additiveA stream of stars from a disc, its rate keyframed over the loop. They swell and then shrink away. Colours range between white and pale violet.

DETAILS

Length
2.4 seconds, seamless loop
Canvas
512 x 512, HD
Layers
6 emitters and 3 glowing strokes
Blend
Mostly additive (glows)
Colours
whitevioletgoldpale violet
Sprites
Kenney Particle Pack by Kenney (CC0)
Tags
prestige, rebirth, reset, star, idle, simulator, purple, gold

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime). Drawn with additive blending: see glow effects without a black box.

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