Anime Explosion: An anime explosion: inverted impact frames, a white-hot dome swells out of the ground behind light rays, shock rings and a cel dust wall race outward, rocks bounce and a smoke column climbs.

Anime Explosion

An anime explosion: inverted impact frames, a white-hot dome swells out of the ground behind light rays, shock rings and a cel dust wall race outward, rocks bounce and a smoke column climbs.

Anime Explosion is an HD effect that loops seamlessly every 1.8 seconds, drawn on a 320 by 320 canvas. It is built from 14 particle emitters.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 54 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 1.8, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 1.8 s loop.

Anime Explosion at 8 moments, from 0 s to 1.58 s

HOW IT'S MADE

Anime Explosion stacks 13 particle emitters, each with its own job. Techniques worth a look: sub-emitters set off by other particles, collisions, particles stretched along their motion, keyframed parameters and post filters (outline and invert). A scene layer (ground or a prop) shows in the studio for context and stays out of every export.

It loops seamlessly every 1.8 s, and 7 of its layers fire in bursts, so it pulses instead of flowing evenly. Start times are staggered from 0 s to 0.2 s, so the layers arrive one after another. To change its colour, select "Light Rays" in the studio and edit the Colour over Life gradient. Size on the same layer sets how big its particles are. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Light RaysparticlesOne burst of 14 shards at the start. They swell and then shrink away. Colour runs from white to pale gold over each life.
  2. Smoke ColumnparticlesOne burst of 22 dots from a disc at 0.1 s. They spawn "Smoke Column Body" as they appear, spawn "Smoke Column Light" as they appear, float upward and swell and then shrink away. Colour runs from gold to deep violet over each life.
  3. Smoke Column Body, Smoke Column LightparticlesDots set off by "Smoke Column". They float upward, swell and then shrink away and slow down with drag. Colour runs from white to violet over each life.
  4. Blast DomeparticlesA single particle at the start. It swells and then shrinks away. Colour runs from white to orange over each life.
  5. Blast Dome BodyparticlesDots set off by "Blast Dome". They swell and then shrink away. Colour runs from white to orange over each life.
  6. Blast Dome CoreparticlesDots set off by "Blast Dome". They swell and then shrink away. Colour runs from white to gold over each life.
  7. Shock Ringsparticles2 single particles at set times. They grow as they age. Colour runs from white to pale gold over each life.
  8. Dust WallparticlesOne burst of 16 dots from a ring at 0.2 s. They spawn "Dust Wall Body" as they appear, spawn "Dust Wall Light" as they appear, float upward and swell and then shrink away. Colour: white.
  9. Dust Wall Body, Dust Wall LightparticlesDots set off by "Dust Wall". They float upward, swell and then shrink away and slow down with drag. Colour: white.
  10. RocksparticlesOne burst of 10 debris along a line at 0.04 s. They fall under gravity, bounce when they hit something, shrink as they age and spin. Colours range between grey and violet.

One more layer is in the studio.

DETAILS

Length
1.8 seconds, seamless loop
Canvas
320 x 320, HD
Layers
14 emitters
Blend
Mostly normal
Colours
whiteorangegoldpale gold
Sprites
ParticleFX Originals by ParticleFX Studio (CC0)
Tags
anime explosion, explosion, anime, blast, impact frame, dome, shockwave, toon

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime).

More free cartoon and anime effects, and how to make your own: 2D cartoon FX.

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