Blizzard Spell: A blizzard spell over an area: snow streaks, flakes and ice shards slant down into a frosted ring on the ground, shards burst into chips as they land and wind ribbons circle the zone.

Blizzard Spell

A blizzard spell over an area: snow streaks, flakes and ice shards slant down into a frosted ring on the ground, shards burst into chips as they land and wind ribbons circle the zone. Seamless loop.

Blizzard Spell is an HD effect that loops seamlessly every 3 seconds, drawn on a 448 by 448 canvas. It is built from 9 particle emitters and 1 glowing stroke. Some particles draw ribbon trails.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 90 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 3, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 3 s loop.

Blizzard Spell at 8 moments, from 0 s to 2.63 s

HOW IT'S MADE

Blizzard Spell stacks 9 particle emitters, each with its own job. Techniques worth a look: glowing strokes traced along shapes, ribbon trails, sub-emitters set off by other particles, paths and post filters (bloom and vignette). A scene layer (ground or a prop) shows in the studio for context and stays out of every export.

Every layer emits continuously and the 3 s loop closes seamlessly, so it can run for as long as you need. To change its colour, select "Ground Fog" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Frost PatchparticlesA single long-lived particle that stays for the whole loop.
  2. Rune Ringstroke / additiveA glowing line traced along a circle. It is drawn as dashes.
  3. Ground Fogparticles / additiveA steady stream of soft glows from a disc. They grow as they age. Colours range between blue and pale blue.
  4. Wind Ribbonsparticles / additiveA steady stream of ribbon trails. They travel along a path. Colours range between white and pale blue.
  5. Snow StreaksparticlesA steady stream of streaks from a disc. Colours range between white and pale blue.
  6. SnowflakesparticlesA steady stream of snowflakes from a disc. They spin. Colours range between white and pale blue.
  7. Ice ShardsparticlesA steady stream of debris from a disc. They set off "Landing Chips" when they die, set off "Landing Puff" when they die, set off "Landing Glint" when they die and turn to face where they move. Colours range between white and pale blue.
  8. Landing ChipsparticlesShards set off by "Ice Shards". They fall under gravity and spin. Colours range between white and blue.
  9. Landing PuffparticlesSmoke puffs set off by "Ice Shards". They grow as they age and slow down with drag. Colours range between white and pale blue.
  10. Landing Glintparticles / additiveStars set off by "Ice Shards". They swell and then shrink away. Colours range between white and pale cyan.

DETAILS

Length
3 seconds, seamless loop
Canvas
448 x 448, HD
Layers
9 emitters and 1 glowing stroke
Blend
Mostly normal
Colours
whitepale bluebluepale cyan
Sprites
ParticleFX Originals by ParticleFX Studio (CC0), Kenney Particle Pack by Kenney (CC0), Kenney Smoke Particles by Kenney (CC0)
Tags
blizzard, snow, ice, aoe, storm, spell, frost

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime).

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