Ice Orb: A spinning ice orb: a crystal core turns inside a cold glow with crystals orbiting around it, spraying three arms of ice shards in a turning spiral.

Ice Orb

A spinning ice orb: a crystal core turns inside a cold glow with crystals orbiting around it, spraying three arms of ice shards in a turning spiral. Seamless loop for frost spells, turrets and bullet patterns.

Ice Orb is an HD effect that loops seamlessly every 2 seconds, drawn on a 448 by 448 canvas. It is built from 14 particle emitters.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 60 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 2, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 2 s loop.

Ice Orb at 8 moments, from 0 s to 1.75 s

HOW IT'S MADE

Ice Orb stacks 14 particle emitters, each with its own job. Techniques worth a look: a vortex, paths, keyframed parameters and post filters (bloom and vignette).

Every layer emits continuously and the 2 s loop closes seamlessly, so it can run for as long as you need. To change its colour, select "Snow Mist" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Snow Mistparticles / additiveA steady stream of soft glows from a ring. They swirl around a vortex, grow as they age and slow down with drag. Colour: blue.
  2. Shard Arm, Shard Arm, Shard ArmparticlesA steady stream of debris. They swell and then shrink away and turn to face where they move. Colours range between white and pale blue.
  3. Arm Glitter, Arm Glitter, Arm Glitterparticles / additiveA steady stream of soft glows. Colours range between white and pale cyan.
  4. Cold Glow, Core Lightparticles / additiveA single long-lived particle that stays for the whole loop.
  5. Orbiting CrystalsparticlesA steady stream of debris. They travel along a path and turn to face where they move. Colour: white.
  6. Core Crystal, Core Crystal, Core CrystalparticlesA single long-lived particle that stays for the whole loop. It spins.
  7. Glintsparticles / additiveA steady stream of stars from a disc. They swell and then shrink away. Colours range between white and pale cyan.

DETAILS

Length
2 seconds, seamless loop
Canvas
448 x 448, HD
Layers
14 emitters
Blend
Mostly normal
Colours
whitepale bluebluepale cyan
Sprites
ParticleFX Originals by ParticleFX Studio (CC0), Kenney Particle Pack by Kenney (CC0)
Tags
ice, orb, frost, spiral, bullet pattern, spell, turret

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime).

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