Frozen Ground Spread: Frozen ground spreading from a point: a glowing frost front races outward planting rime spikes and frost patches with cold mist rolling along, holds glinting, then thaws.

Frozen Ground Spread

Frozen ground spreading from a point: a glowing frost front races outward planting rime spikes and frost patches with cold mist rolling along, holds glinting, then thaws. Plays once per loop.

Frozen Ground Spread is an HD effect that loops seamlessly every 3.2 seconds, drawn on a 448 by 448 canvas. It is built from 6 particle emitters and 1 glowing stroke. Most layers blend additively, so it glows on dark backgrounds.

Free download with a transparent background, cropped to the effect, 96 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 3.2, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 3.2 s loop.

Frozen Ground Spread at 8 moments, from 0 s to 2.8 s

HOW IT'S MADE

Frozen Ground Spread stacks 6 particle emitters, each with its own job. Techniques worth a look: glowing strokes traced along shapes, keyframed parameters and post filters (bloom and vignette). A scene layer (ground or a prop) shows in the studio for context and stays out of every export.

It loops seamlessly every 3.2 s, and one layer fires in bursts, so it pulses instead of flowing evenly. To change its colour, select "Cold Mist" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are.

Layers, in draw order

  1. Frost PatchparticlesA single long-lived particle that stays for the whole loop. It grows as it ages.
  2. Frost Crystalsparticles / additiveA single long-lived particle that stays for the whole loop. It grows as it ages.
  3. Cold Mistparticles / additiveA stream of soft glows from a ring, its rate keyframed over the loop. They grow as they age and slow down with drag. Colours range between blue and pale blue.
  4. Rime SpikesparticlesA stream of debris from a ring, its rate keyframed over the loop. They swell and then shrink away. Colours range between white and pale blue.
  5. Frost Frontstroke / additiveA glowing line traced along a circle. It wobbles like unstable energy.
  6. Cold Flashparticles / additiveA single particle at 0.1 s. Colour: white.
  7. Glintsparticles / additiveA stream of stars from a disc, its rate keyframed over the loop. They swell and then shrink away. Colours range between white and pale cyan.

DETAILS

Length
3.2 seconds, seamless loop
Canvas
448 x 448, HD
Layers
6 emitters and 1 glowing stroke
Blend
Mostly additive (glows)
Colours
whitepale bluebluepale cyan
Sprites
ParticleFX Originals by ParticleFX Studio (CC0), Kenney Particle Pack by Kenney (CC0)
Tags
frost, frozen ground, ice, freeze, trap, terrain, spell

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime). Drawn with additive blending: see glow effects without a black box.

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