Frozen Footprints: Frozen footprints stamp one after another along a path, each with a cold flash, rime spikes and glints, glow faintly and thaw in order.

Frozen Footprints

Frozen footprints stamp one after another along a path, each with a cold flash, rime spikes and glints, glow faintly and thaw in order. Seamless loop for ice elementals and frost-buffed heroes in top-down games.

Frozen Footprints is an HD effect that loops seamlessly every 3 seconds, drawn on a 320 by 320 canvas. It is built from 30 particle emitters. Most layers blend additively, so it glows on dark backgrounds.

Free download with a transparent background, cropped to the effect, 90 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 3, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 3 s loop.

Frozen Footprints at 8 moments, from 0 s to 2.63 s

HOW IT'S MADE

Frozen Footprints stacks 30 particle emitters, each with its own job. One technique stands out: post filters (bloom and vignette). A scene layer (ground or a prop) shows in the studio for context and stays out of every export.

It loops seamlessly every 3 s, and 30 of its layers fire in bursts, so it pulses instead of flowing evenly. Start times are staggered from 0.1 s to 1.64 s, so the layers arrive one after another. To change its colour, select "Print Glow" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are.

Layers, in draw order

  1. Print Glowparticles / additiveA single particle at 0.1 s. Colour: blue.
  2. Frozen PrintparticlesA single particle at 0.1 s. Colour: white.
  3. Step Flashparticles / additiveA single particle at 0.1 s. Colour: white.
  4. RimeparticlesOne burst of 6 debris from a ring at 0.1 s. They swell and then shrink away. Colours range between white and pale blue.
  5. Glintsparticles / additiveOne burst of 3 stars from a disc at 0.14 s. They swell and then shrink away. Colours range between white and pale cyan.
  6. Print Glowparticles / additiveA single particle at 0.4 s. Colour: blue.
  7. Frozen PrintparticlesA single particle at 0.4 s. Colour: white.
  8. Step Flashparticles / additiveA single particle at 0.4 s. Colour: white.
  9. RimeparticlesOne burst of 6 debris from a ring at 0.4 s. They swell and then shrink away. Colours range between white and pale blue.
  10. Glintsparticles / additiveOne burst of 3 stars from a disc at 0.44 s. They swell and then shrink away. Colours range between white and pale cyan.

20 more layers are in the studio.

DETAILS

Length
3 seconds, seamless loop
Canvas
320 x 320, HD
Layers
30 emitters
Blend
Mostly additive (glows)
Colours
whitebluepale cyanpale blue
Sprites
ParticleFX Originals by ParticleFX Studio (CC0), Kenney Particle Pack by Kenney (CC0)
Tags
frost, footprints, ice, trail, top-down, walk, elemental

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime). Drawn with additive blending: see glow effects without a black box.

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