Cartoon Torch Fire: A cartoon torch fire loop for dungeons and castles: inked flame tongues in three cel bands sway on a wooden torch while embers wiggle up and the light disc behind it breathes.

Cartoon Torch Fire

A cartoon torch fire loop for dungeons and castles: inked flame tongues in three cel bands sway on a wooden torch while embers wiggle up and the light disc behind it breathes. Seamless loop.

Cartoon Torch Fire is an HD effect that loops seamlessly every 1 seconds, drawn on a 256 by 256 canvas. It is built from 7 particle emitters.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 30 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 1, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 1 s loop.

Cartoon Torch Fire at 8 moments, from 0 s to 0.88 s

HOW IT'S MADE

Cartoon Torch Fire stacks 7 particle emitters, each with its own job. Techniques worth a look: magnets, sub-emitters set off by other particles, keyframed parameters and post filters (outline).

Every layer emits continuously and the 1 s loop closes seamlessly, so it can run for as long as you need. To change its colour, select "Flame Outer" in the studio and edit the Colour over Life gradient. Size on the same layer sets how big its particles are. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Torch Light, Torch Light InnerspriteA placed shape. Extras: keyframed motion.
  2. Handle, Iron Cup, Iron BandspriteA placed shape.
  3. Flame Outer, Flame MiddleparticlesA steady stream of droplets from a disc. They are pulled toward a magnet, float upward, sway from side to side and swell and then shrink away. Colour runs from gold to orange over each life.
  4. Flame CoreparticlesA steady stream of droplets from a disc. They are pulled toward a magnet, float upward, sway from side to side and swell and then shrink away. Colour runs from white to pale gold over each life.
  5. EmbersparticlesA steady stream of shards from a disc. They sway from side to side, shrink as they age and slow down with drag. Colour runs from pale gold to orange over each life.
  6. Smoke PuffsparticlesA steady stream of dots from a disc. They spawn "Smoke Puffs Body" as they appear, spawn "Smoke Puffs Light" as they appear, sway from side to side and swell and then shrink away. Colour: white.
  7. Smoke Puffs Body, Smoke Puffs LightparticlesDots set off by "Smoke Puffs". They sway from side to side and swell and then shrink away. Colour: white.

DETAILS

Length
1 seconds, seamless loop
Canvas
256 x 256, HD
Layers
7 emitters
Blend
Mostly normal
Colours
whitegoldorangeviolet
Sprites
Built-in shapes only
Tags
cartoon torch, torch, fire, cartoon fire, dungeon, flame, toon, castle

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime).

More free cartoon and anime effects, and how to make your own: 2D cartoon FX.

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