Smoking Torch: Torch effect for 2D games: a flickering torch flame that sends up a thin, curling thread of simulated smoke, for dungeons and castle walls.

Smoking Torch

Torch effect for 2D games: a flickering torch flame that sends up a thin, curling thread of simulated smoke, for dungeons and castle walls. Seamless loop.

Smoking Torch is an HD effect that loops seamlessly every 2 seconds, drawn on a 320 by 448 canvas. It is built from 1 simulated smoke and fire layer and 4 particle emitters.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 60 frames at 30 fps. Use it in commercial games, no credit needed.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 2, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

FRAME BY FRAME

8 evenly spaced moments across the 2 s loop.

Smoking Torch at 8 moments, from 0 s to 1.75 s

HOW IT'S MADE

Smoking Torch is built around a fluid simulation of fire and smoke on a grid, with 4 particle emitters on top. Techniques worth a look: turbulence, particles stretched along their motion and post filters (bloom).

Every layer emits continuously and the 2 s loop closes seamlessly, so it can run for as long as you need. To change the flame colour, select "Flame and smoke" and edit Fire colours; Smoke colour sets the smoke. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Wall lightparticles / additiveA steady stream of soft glows. Colour: orange.
  2. Handle, Wrapped headparticlesA single long-lived particle that stays for the whole loop.
  3. Flame and smokefluidSimulated fire and smoke from a round source.
  4. Embersparticles / additiveA steady stream of streaks from a disc. They wander on turbulence. Colours range between pale gold and orange.

DETAILS

Length
2 seconds, seamless loop
Canvas
320 x 448, HD
Layers
4 emitters
Blend
Mostly normal
Colours
deep orangeorangepale gold
Sprites
Built-in shapes only
Tags
torch, fire, flame, dungeon, fluid, simulated smoke

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime).

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