Cartoon Mushroom Cloud: A cartoon mushroom cloud: a ground blast flashes, a column of cel-shaded fire lobes builds up into a wide cap, dust and a shock ring run along the floor, and it all cools to plum smoke.

Cartoon Mushroom Cloud

A cartoon mushroom cloud: a ground blast flashes, a column of cel-shaded fire lobes builds up into a wide cap, dust and a shock ring run along the floor, and it all cools to plum smoke.

Cartoon Mushroom Cloud is an HD effect that loops seamlessly every 2.4 seconds, drawn on a 320 by 320 canvas. It is built from 18 particle emitters.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 72 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 2.4, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 2.4 s loop.

Cartoon Mushroom Cloud at 8 moments, from 0 s to 2.1 s

HOW IT'S MADE

Cartoon Mushroom Cloud stacks 18 particle emitters, each with its own job. Techniques worth a look: sub-emitters set off by other particles, particles stretched along their motion, keyframed parameters and post filters (outline). A scene layer (ground or a prop) shows in the studio for context and stays out of every export.

It loops seamlessly every 2.4 s, and 7 of its layers fire in bursts, so it pulses instead of flowing evenly. Start times are staggered from 0 s to 0.32 s, so the layers arrive one after another. To change its colour, select "Column" in the studio and edit the Colour over Life gradient. Size on the same layer sets how big its particles are. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Shock RingparticlesA single particle at the start. It grows as it ages. Colour runs from white to orange over each life.
  2. Dust SkirtparticlesOne burst of 26 dots from a ring at 0.05 s. They spawn "Dust Skirt Body" as they appear, spawn "Dust Skirt Light" as they appear, swell and then shrink away and slow down with drag. Colour: white.
  3. Dust Skirt Body, Dust Skirt LightparticlesDots set off by "Dust Skirt". They swell and then shrink away and slow down with drag. Colour: white.
  4. ColumnparticlesA stream of dots from a disc, its rate keyframed over the loop. They spawn "Column Body" as they appear, spawn "Column Light" as they appear, swell and then shrink away and slow down with drag. Colour runs from gold to violet over each life.
  5. Column Body, Column LightparticlesDots set off by "Column". They swell and then shrink away and slow down with drag. Colour runs from white to violet over each life.
  6. CapparticlesOne burst of 22 dots from a disc at 0.3 s. They spawn "Cap Body" as they appear, spawn "Cap Light" as they appear, swell and then shrink away and slow down with drag. Colour runs from gold to violet over each life.
  7. Cap Body, Cap LightparticlesDots set off by "Cap". They swell and then shrink away and slow down with drag. Colour runs from white to violet over each life.
  8. Cap CoreparticlesOne burst of 6 dots from a disc at 0.32 s. They spawn "Cap Core Body" as they appear, spawn "Cap Core Light" as they appear, swell and then shrink away and slow down with drag. Colour runs from gold to violet over each life.
  9. Cap Core Body, Cap Core LightparticlesDots set off by "Cap Core". They swell and then shrink away and slow down with drag. Colour runs from white to violet over each life.
  10. Ground FireballparticlesOne burst of 12 dots from a disc at the start. They spawn "Ground Fireball Body" as they appear, spawn "Ground Fireball Light" as they appear, swell and then shrink away and slow down with drag. Colour runs from gold to violet over each life.

4 more layers are in the studio.

DETAILS

Length
2.4 seconds, seamless loop
Canvas
320 x 320, HD
Layers
18 emitters
Blend
Mostly normal
Colours
whitevioletgoldorange
Sprites
Built-in shapes only
Tags
mushroom cloud, cartoon explosion, nuke, big explosion, cartoon, boom, toon, bomb

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime).

More free cartoon and anime effects, and how to make your own: 2D cartoon FX.

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