Seamless Coin Rain Overlay: Seamless coin rain overlay for reward screens and jackpots: shaded gold coins pour down in three depths, flipping edge-on as they fall, with a few rubies, gold glints and twinkling gold dust.

Seamless Coin Rain Overlay

Seamless coin rain overlay for reward screens and jackpots: shaded gold coins pour down in three depths, flipping edge-on as they fall, with a few rubies, gold glints and twinkling gold dust. Tiles in every direction and loops perfectly.

Seamless Coin Rain Overlay is an HD effect that loops seamlessly every 4 seconds, drawn on a 512 by 512 canvas. It is built from 6 particle emitters.

Free download with a transparent background, cropped to the effect, 120 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 4, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 4 s loop.

Seamless Coin Rain Overlay at 8 moments, from 0 s to 3.5 s

HOW IT'S MADE

Seamless Coin Rain Overlay stacks 6 particle emitters, each with its own job. One technique stands out: post filters (bloom).

Every layer emits continuously and the 4 s loop closes seamlessly, so it can run for as long as you need. To change its colour, select "Glints" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are.

Layers, in draw order

  1. Gold Dustparticles / additiveA steady stream of image sprites across a box. Colours range between gold and pale gold.
  2. Far CoinsparticlesA steady stream of coins and gems across a box. Colours range between pale orange and orange.
  3. GemsparticlesA steady stream of coins and gems across a box. Colour: red.
  4. Coins, Near CoinsparticlesA steady stream of coins and gems across a box. Colour: white.
  5. Glintsparticles / additiveA steady stream of image sprites across a box. Colours range between pale gold and gold.

DETAILS

Length
4 seconds, seamless loop
Canvas
512 x 512, HD
Layers
6 emitters
Blend
Mostly normal
Colours
whitegoldpale goldred
Sprites
ParticleFX Rewards by ParticleFX Studio (CC0)
Tags
coins, coin rain, gold, money, jackpot, reward, loot, casino, win, overlay, seamless, tileable, loop, background

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime).

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