Comic Starburst Transition: Comic starburst transition: rays shoot out from the centre and widen into a spinning red and yellow sunburst that covers the screen, a white comic burst pops in the middle, then the rays narrow and pull back.

Comic Starburst Transition

Comic starburst transition: rays shoot out from the centre and widen into a spinning red and yellow sunburst that covers the screen, a white comic burst pops in the middle, then the rays narrow and pull back. Inked 2D transition, seamless loop.

Comic Starburst Transition is an HD effect that loops seamlessly every 2.4 seconds, drawn on a 512 by 288 canvas. It is built from 3 particle emitters. Most layers blend additively, so it glows on dark backgrounds.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 72 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 2.4, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 2.4 s loop.

Comic Starburst Transition at 8 moments, from 0 s to 2.1 s

HOW IT'S MADE

Comic Starburst Transition is a compact effect made from 3 particle emitters. Techniques worth a look: keyframed parameters and post filters (outline).

It loops seamlessly every 2.4 s, and 2 of its layers fire in bursts, so it pulses instead of flowing evenly. Start times are staggered from 0 s to 0.6 s, so the layers arrive one after another. It carries little colour of its own, so it takes a tint well: select "Centre flash" and set Colour A and Colour B. Size on the same layer sets how big its particles are. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Ray, Ray, Ray +14spriteA placed image. Extras: keyframed motion.
  2. Speed linesparticles / additiveA stream of streaks from a disc, its rate keyframed over the loop. Colours range between white and pale gold.
  3. Centre flashparticles / additiveA single particle at 0.1 s. It grows as it ages. Colour: white.
  4. Pop dotsparticles / additiveOne burst of 16 dots from a disc at 0.6 s. They shrink as they age and slow down with drag. Colour: white.

DETAILS

Length
2.4 seconds, seamless loop
Canvas
512 x 288, HD
Layers
3 emitters
Blend
Mostly additive (glows)
Colours
whitepale gold
Sprites
Built-in shapes only
Tags
transition, starburst, comic, cartoon, sunburst, rays, screen, scene change

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime). Drawn with additive blending: see glow effects without a black box.

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