Halftone Dot Transition: Halftone dot transition: rows of dots grow in a diagonal wave until they merge into a solid cover, with a pink halftone fringe on the wave front, then the same wave shrinks them away.

Halftone Dot Transition

Halftone dot transition: rows of dots grow in a diagonal wave until they merge into a solid cover, with a pink halftone fringe on the wave front, then the same wave shrinks them away. Stylish full-screen 2D transition, seamless loop.

Halftone Dot Transition is an HD effect that loops seamlessly every 2.4 seconds, drawn on a 512 by 288 canvas. It is built from 7 particle emitters.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 72 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 2.4, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 2.4 s loop.

Halftone Dot Transition at 8 moments, from 0 s to 2.1 s

HOW IT'S MADE

Halftone Dot Transition stacks 7 particle emitters, each with its own job. One technique stands out: keyframed parameters.

It loops seamlessly every 2.4 s, and 7 of its layers fire in bursts, so it pulses instead of flowing evenly. Start times are staggered from 0.2 s to 0.4 s, so the layers arrive one after another. To change its colour, select "Dot row" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Dot row, Dot row, Dot row +4particlesA single particle every 0.03 s. It swells and then shrinks away. Colour: pink.

DETAILS

Length
2.4 seconds, seamless loop
Canvas
512 x 288, HD
Layers
7 emitters
Blend
Mostly normal
Colours
pinkdeep pink
Sprites
Built-in shapes only
Tags
transition, halftone, dots, comic, pop art, wipe, screen, scene change

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime).

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