Water Wipe Transition: A water wipe transition: a wall of water sweeps across the screen with a foaming crest, holds underwater with bubbles and light, then drains down with foam along the surface.

Water Wipe Transition

A water wipe transition: a wall of water sweeps across the screen with a foaming crest, holds underwater with bubbles and light, then drains down with foam along the surface. Plays once per loop.

Water Wipe Transition is an HD effect that loops seamlessly every 2.4 seconds, drawn on a 512 by 512 canvas. It is built from 11 particle emitters.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 72 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 2.4, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 2.4 s loop.

Water Wipe Transition at 8 moments, from 0 s to 2.1 s

HOW IT'S MADE

Water Wipe Transition stacks 11 particle emitters, each with its own job. Techniques worth a look: sub-emitters set off by other particles, particles stretched along their motion, keyframed parameters and post filters (bloom).

Every layer emits continuously and the 2.4 s loop closes seamlessly, so it can run for as long as you need. To change its colour, select "Front Foam" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Water FillspriteA placed shape. Extras: keyframed motion.
  2. Water Depth, Wave Face, Surface LightspriteA placed glow. Extras: keyframed motion.
  3. BubblesparticlesA stream of bubbles along a line, its rate keyframed over the loop. They sway from side to side. Colours range between pale cyan and pale blue.
  4. Front Foam, Surface FoamparticlesA stream of smoke puffs along a line, its rate keyframed over the loop. They grow as they age and slow down with drag. Colours range between white and pale blue.
  5. Flung Drops Sourceparticles / additiveA stream of pixels along a line, its rate keyframed over the loop. They spawn "Flung Drops Rim" as they appear, spawn "Flung Drops Body" as they appear and spawn "Flung Drops Highlight" as they appear. Colours range between orange and gold.
  6. Flung Drops Rim, Flung Drops BodyparticlesStreaks set off by "Flung Drops Source". They fall under gravity. Colour: blue.
  7. Flung Drops HighlightparticlesStreaks set off by "Flung Drops Source". They fall under gravity. Colour: white.
  8. Surface Drops Sourceparticles / additiveA stream of pixels along a line, its rate keyframed over the loop. They spawn "Surface Drops Rim" as they appear, spawn "Surface Drops Body" as they appear and spawn "Surface Drops Highlight" as they appear. Colours range between orange and gold.
  9. Surface Drops Rim, Surface Drops BodyparticlesStreaks set off by "Surface Drops Source". They fall under gravity. Colour: blue.
  10. Surface Drops HighlightparticlesStreaks set off by "Surface Drops Source". They fall under gravity. Colour: white.

DETAILS

Length
2.4 seconds, seamless loop
Canvas
512 x 512, HD
Layers
11 emitters
Blend
Mostly normal
Colours
bluewhiteorangepale blue
Sprites
Kenney Smoke Particles by Kenney (CC0)
Tags
transition, water, wipe, wave, screen, scene change, menu

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime).

MORE Water & Ice

YOU MIGHT ALSO LIKE

All Water & Ice effects or the full library.