Pixel Art Wind Gust: Pixel art wind gusts: white wind lines swoosh across and curl at the end while leaves ride the gusts and dust specks blow past.

Pixel Art Wind Gust

Pixel art wind gusts: white wind lines swoosh across and curl at the end while leaves ride the gusts and dust specks blow past. Loops, for wind zones, breezy levels and dash effects in platformers and adventure games.

Pixel Art Wind Gust is a pixel art effect that loops seamlessly every 2.4 seconds, drawn on a 384 by 384 canvas at 3x pixels. It is built from 5 particle emitters and 8 glowing strokes.

Free download with a transparent background, cropped to the effect, 72 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 2.4, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 2.4 s loop.

Pixel Art Wind Gust at 8 moments, from 0 s to 2.1 s

HOW IT'S MADE

Pixel Art Wind Gust is drawn with 8 glowing strokes, lines with a hot core and a soft glow traced along their shapes, plus 5 particle emitters. Techniques worth a look: paths, flipbook sprites and keyframed parameters. 3 scene layers (ground and props) show in the studio for context and stay out of every export.

It loops seamlessly every 2.4 s, and 4 of its layers fire in bursts, so it pulses instead of flowing evenly. Start times are staggered from 0 s to 1.67 s, so the layers arrive one after another. To recolour the line, select "Wind line 1" and change Core and Glow; Start and End set how much of it is drawn. Pixel size in the Pixel art panel sets how chunky it looks.

Layers, in draw order

  1. Blown specksparticlesA stream of image sprites along a line, its rate keyframed over the loop. They sway from side to side and slow down with drag. Colours range between pale blue and white.
  2. Wind line 1, Wind line 1 (second), Wind line 2 +5stroke / additiveA glowing line traced along a path. Its start and end are keyframed, so it writes itself on and off.
  3. Gust leaf 1particlesOne burst of 2 rings at 0.1 s. They travel along a path, play a flipbook animation and spin. Colour: white.
  4. Gust leaf 2particlesA single particle at 0.65 s. It travels along a path. It spins. Colour: white.
  5. Gust leaf 3particlesOne burst of 2 rings at 1.2 s. They travel along a path, play a flipbook animation and spin. Colour: white.
  6. Gust leaf 4particlesA single particle at 1.67 s. It travels along a path. It spins. Colour: white.

DETAILS

Length
2.4 seconds, seamless loop
Canvas
384 x 384, pixel art at 3x
Layers
5 emitters and 8 glowing strokes
Blend
Mostly normal
Colours
whitepale blue
Sprites
Built-in shapes only
Tags
pixel art, wind, gust, wind lines, breeze, leaves, weather, platformer

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime).

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