Plexus Wordmark Reveal: Plexus text reveal: glowing nodes drift through a network web, fly together left to right and snap into a word as a triangulated mesh while a light pen traces the letters, then it bursts back into the web.

Plexus Wordmark Reveal

Plexus text reveal: glowing nodes drift through a network web, fly together left to right and snap into a word as a triangulated mesh while a light pen traces the letters, then it bursts back into the web. Change the word in the studio. 16:9 loop.

Plexus Wordmark Reveal is an HD effect that loops seamlessly every 5 seconds, drawn on a 1280 by 720 canvas. It is built from 8 particle emitters and 1 glowing stroke. Most layers blend additively, so it glows on dark backgrounds.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 150 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 5, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 5 s loop.

Plexus Wordmark Reveal at 8 moments, from 0 s to 4.38 s

HOW IT'S MADE

Plexus Wordmark Reveal stacks 8 particle emitters, each with its own job. Techniques worth a look: glowing strokes traced along shapes, lines that connect nearby particles, Plexus style, particles stretched along their motion, keyframed parameters and post filters (bloom and vignette).

It loops seamlessly every 5 s, and 7 of its layers fire in bursts, so it pulses instead of flowing evenly. Start times are staggered from 0 s to 3.55 s, so the layers arrive one after another. To change its colour, select "Shock ring" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Word auraparticles / additiveA single particle at 1.15 s. It grows as it ages. Colour: blue.
  2. Drift webparticles / additiveA steady stream of image sprites across a box. They are wired to "Word nodes" by lines, are joined to their nearest neighbours by lines and sway from side to side. Colours range between blue and cyan.
  3. Word nodesparticles / additiveOne burst of 270 image sprites across a box at the start. They fly in and form a shape, are joined to their nearest neighbours by lines, sway from side to side and slow down with drag. Colour: blue.
  4. Letter tracestroke / additiveA glowing line traced along the outlines of text. Its start and end are keyframed, so it writes itself on and off.
  5. Lock streakparticles / additiveA single particle at 1.9 s. It grows as it ages. Colour: pale cyan.
  6. Lock flareparticles / additiveA single particle at 1.9 s. It grows as it ages. Colour: white.
  7. Shock ringparticles / additiveA single particle at 3.55 s. It grows as it ages. Colour: pale cyan.
  8. Shine sweepparticles / additiveA single particle at 2.45 s. Colour: pale cyan.
  9. Release glowparticles / additiveA single particle at 3.55 s. It grows as it ages. Colour: blue.

DETAILS

Length
5 seconds, seamless loop
Canvas
1280 x 720, HD
Layers
8 emitters and 1 glowing stroke
Blend
Mostly additive (glows)
Colours
pale cyanbluewhitecyan
Sprites
Built-in shapes only
Tags
plexus, logo reveal, text, network, mesh, particles, title

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime). Drawn with additive blending: see glow effects without a black box.

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