Haunted TV Static: An old TV hisses with grainy static and a rolling dark bar, the static dims and a ghost girl in white flickers into the picture, glitching, before a burst of white static swallows her.

Haunted TV Static

An old TV hisses with grainy static and a rolling dark bar, the static dims and a ghost girl in white flickers into the picture, glitching, before a burst of white static swallows her. A seamless 2D haunted TV loop.

Haunted TV Static is an HD effect that loops seamlessly every 3 seconds, drawn on a 384 by 320 canvas. It is built from 0 particle emitters.

Free download with a transparent background, cropped to the effect, 90 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 3, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 3 s loop.

Haunted TV Static at 8 moments, from 0 s to 2.63 s

HOW IT'S MADE

Haunted TV Static comes from a single particle emitter. Techniques worth a look: sprite modules, keyframed parameters and post filters (bloom and vignette). A scene layer (ground or a prop) shows in the studio for context and stays out of every export.

Every layer emits continuously and the 3 s loop closes seamlessly, so it can run for as long as you need. To see it on your own character, press Use my sprite in the studio: every layer follows the new sprite.

Layers, in draw order

  1. Screen glow, Screen glaresprite / additiveA placed glow.
  2. TV staticspriteA placed image.
  3. Ghost girlspriteA placed image. Extras: RGB split, flicker and keyframed motion.
  4. Rolling barspriteA placed shape. Extras: keyframed motion.

DETAILS

Length
3 seconds, seamless loop
Canvas
384 x 320, HD
Layers
0 emitters
Blend
Mostly normal
Colours
Sprites
Built-in shapes only
Tags
tv static, haunted, ghost girl, static, old tv, found footage, horror, loop

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime).

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