Phantom Passing Through: A faint phantom drifts across the far end of a dark corridor, then a big pale phantom rushes past close to the camera, smeared by its speed and shedding cold mist and wisps, with a heat and chromatic shudder.

Phantom Passing Through

A faint phantom drifts across the far end of a dark corridor, then a big pale phantom rushes past close to the camera, smeared by its speed and shedding cold mist and wisps, with a heat and chromatic shudder. A seamless 2D haunted corridor loop.

Phantom Passing Through is an HD effect that loops seamlessly every 3.2 seconds, drawn on a 512 by 288 canvas. It is built from 4 particle emitters. Most layers blend additively, so it glows on dark backgrounds. Some particles draw ribbon trails.

Free download with a transparent background, cropped to the effect, 96 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 3.2, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 3.2 s loop.

Phantom Passing Through at 8 moments, from 0 s to 2.8 s

HOW IT'S MADE

Phantom Passing Through is a compact effect made from 4 particle emitters. Techniques worth a look: ribbon trails, sprite modules, keyframed parameters and post filters (heat haze, bloom, chromatic aberration and vignette). A scene layer (ground or a prop) shows in the studio for context and stays out of every export.

Every layer emits continuously and the 3.2 s loop closes seamlessly, so it can run for as long as you need. To change its colour, select "Corridor fog" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are.

Layers, in draw order

  1. Corridor fogparticlesA steady stream of smoke puffs across a box. Colour: deep blue.
  2. Far phantomspriteA placed image. Extras: wave distortion and keyframed motion.
  3. Cold mistparticles / additiveA stream of image sprites from a disc, its rate keyframed over the loop. They grow as they age and slow down with drag. Colour: blue.
  4. Ghost wispsparticles / additiveA stream of ribbon trails from a disc, its rate keyframed over the loop. They sway from side to side and slow down with drag. Colours range between white and pale blue.
  5. PhantomspriteA placed image. Extras: wave distortion, smear frames, glow and keyframed motion.
  6. Frost motesparticles / additiveA stream of soft glows across a box, its rate keyframed over the loop. They sway from side to side. Colours range between white and pale blue.

DETAILS

Length
3.2 seconds, seamless loop
Canvas
512 x 288, HD
Layers
4 emitters
Blend
Mostly additive (glows)
Colours
whitebluedeep bluepale blue
Sprites
ParticleFX Realism by ParticleFX Studio (CC0), Kenney Smoke Particles by Kenney (CC0)
Tags
ghost, phantom, haunted, spirit, scare, corridor, horror, loop

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime). Drawn with additive blending: see glow effects without a black box.

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