Cel-Shaded Ice Shards: Cel-shaded ice shards: faceted crystal spikes burst up from the ground in a row with frost puffs and glints, then shatter into bouncing chips.

Cel-Shaded Ice Shards

Cel-shaded ice shards: faceted crystal spikes burst up from the ground in a row with frost puffs and glints, then shatter into bouncing chips. Seamless loop.

Cel-Shaded Ice Shards is an HD effect that loops seamlessly every 1.6 seconds, drawn on a 512 by 512 canvas. It is built from 21 particle emitters.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 48 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 1.6, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 1.6 s loop.

Cel-Shaded Ice Shards at 8 moments, from 0 s to 1.4 s

HOW IT'S MADE

Cel-Shaded Ice Shards stacks 21 particle emitters, each with its own job. Techniques worth a look: sub-emitters set off by other particles, collisions, keyframed parameters and post filters (outline). A scene layer (ground or a prop) shows in the studio for context and stays out of every export.

It loops seamlessly every 1.6 s, and 17 of its layers fire in bursts, so it pulses instead of flowing evenly. Start times are staggered from 0 s to 0.31 s, so the layers arrive one after another. It carries little colour of its own, so it takes a tint well: select "Frost Puffs" and set Colour A and Colour B. Size on the same layer sets how big its particles are. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Frost LineparticlesA single particle at the start. It swells and then shrinks away. Colour runs from white to pale cyan over each life.
  2. Ice ShardparticlesA single particle at 0.05 s. It swells and then shrinks away. Colour runs from white to pale cyan over each life.
  3. Ice ShardparticlesA single particle at 0.07 s. It swells and then shrinks away. Colour runs from white to pale cyan over each life.
  4. Ice ShardparticlesA single particle at 0.02 s. It swells and then shrinks away. Colour runs from white to pale cyan over each life.
  5. Ice ShardparticlesA single particle at 0.11 s. It swells and then shrinks away. Colour runs from white to pale cyan over each life.
  6. Ice ShardparticlesA single particle at 0.13 s. It swells and then shrinks away. Colour runs from white to pale cyan over each life.
  7. Ice ShardparticlesA single particle at 0.08 s. It swells and then shrinks away. Colour runs from white to pale cyan over each life.
  8. Ice ShardparticlesA single particle at 0.17 s. It swells and then shrinks away. Colour runs from white to pale cyan over each life.
  9. Ice ShardparticlesA single particle at 0.19 s. It swells and then shrinks away. Colour runs from white to pale cyan over each life.
  10. Ice ShardparticlesA single particle at 0.14 s. It swells and then shrinks away. Colour runs from white to pale cyan over each life.

11 more layers are in the studio.

DETAILS

Length
1.6 seconds, seamless loop
Canvas
512 x 512, HD
Layers
21 emitters
Blend
Mostly normal
Colours
whitepale cyanblue
Sprites
ParticleFX Originals by ParticleFX Studio (CC0)
Tags
ice, frost, ice shards, crystal, anime, ice spell, cel shaded, freeze

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime).

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