Pixel Art Level Up Pillar
A pixel art level up: a golden ring writes itself round the hero, then a pillar of light bursts up through him with a floor shockwave, gold sparks, climbing rings and rising arrows before it narrows away. Plays once per loop, for RPG and action game level ups.
Pixel Art Level Up Pillar is a pixel art effect that loops seamlessly every 2.6 seconds, drawn on a 384 by 384 canvas at 3x pixels. It is built from 6 particle emitters and 7 glowing strokes. Most layers blend additively, so it glows on dark backgrounds.
Free download with a transparent background, cropped to the effect, 78 frames at 30 fps. Use it in commercial games, no credit needed.
Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.
Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 2.6, then emit one particle per cycle. Roblox setup.
Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.
OPEN IN THE STUDIOChange the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.
Try variations: new colours, motion and shapes of this effect, free in the studio.





