Pixel Art Treasure Sparkle: A pixel art pile of gold coins and gems glittering: glints pop across the hoard as big and small twinkles, glitter blinks and golden motes drift up in a warm glow.

Pixel Art Treasure Sparkle

A pixel art pile of gold coins and gems glittering: glints pop across the hoard as big and small twinkles, glitter blinks and golden motes drift up in a warm glow. Loops, for treasure rooms, dragon lairs and reward screens.

Pixel Art Treasure Sparkle is a pixel art effect that loops seamlessly every 2.4 seconds, drawn on a 256 by 256 canvas at 4x pixels. It is built from 5 particle emitters. Most layers blend additively, so it glows on dark backgrounds.

Free download with a transparent background, cropped to the effect, 72 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 2.4, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 2.4 s loop.

Pixel Art Treasure Sparkle at 8 moments, from 0 s to 2.1 s

HOW IT'S MADE

Pixel Art Treasure Sparkle is pixel art, drawn at 4x pixels so it sits on the same grid as your sprites, and built from 5 particle emitters. Techniques worth a look: flipbook sprites, keyframed parameters and post filters (bloom). A scene layer (ground or a prop) shows in the studio for context and stays out of every export.

It loops seamlessly every 2.4 s, and 2 of its layers fire in bursts, so it pulses instead of flowing evenly. Start times are staggered from 0 s to 0.05 s, so the layers arrive one after another. To change its colour, select "Gold glow" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are. Pixel size in the Pixel art panel sets how chunky it looks.

Layers, in draw order

  1. Gold glowparticles / additiveA single long-lived particle that stays for the whole loop.
  2. Treasure pilespriteA placed image.
  3. Glitterparticles / additiveA steady stream of image sprites across a box. Colours range between white and pale gold.
  4. Small twinklesparticles / additive16 single particles at set times. They play a flipbook animation. Colour: pale gold.
  5. Big twinklesparticles / additive8 single particles at set times. They play a flipbook animation. Colour: white.
  6. Golden motesparticles / additiveA steady stream of image sprites across a box. They sway from side to side. Colour runs from pale gold to orange over each life.

DETAILS

Length
2.4 seconds, seamless loop
Canvas
256 x 256, pixel art at 4x
Layers
5 emitters
Blend
Mostly additive (glows)
Colours
whitepale goldorangegold
Sprites
Built-in shapes only
Tags
pixel art, treasure, gold, sparkle, sparkling sprite, coins, loot, loop

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime). Drawn with additive blending: see glow effects without a black box.

MORE Pixel Art World

YOU MIGHT ALSO LIKE

All Pixel Art World effects or the full library.