Money Bag Burst: A money bag drops in, wobbles and swells as gold leaks from the tie, then bursts into a geyser of coins that bounce on the floor, with banknotes and a gold starburst.

Money Bag Burst

A money bag drops in, wobbles and swells as gold leaks from the tie, then bursts into a geyser of coins that bounce on the floor, with banknotes and a gold starburst. Plays once.

Money Bag Burst is an HD effect that loops seamlessly every 2 seconds, drawn on a 512 by 512 canvas. It is built from 9 particle emitters and 1 glowing stroke. Most layers blend additively, so it glows on dark backgrounds.

Free download with a transparent background, cropped to the effect, 60 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 2, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 2 s loop.

Money Bag Burst at 8 moments, from 0 s to 1.75 s

HOW IT'S MADE

Money Bag Burst stacks 9 particle emitters, each with its own job. Techniques worth a look: glowing strokes traced along shapes, sub-emitters set off by other particles, collisions, particles stretched along their motion and post filters (bloom).

It loops seamlessly every 2 s, and 7 of its layers fire in bursts, so it pulses instead of flowing evenly. Start times are staggered from 0 s to 0.97 s, so the layers arrive one after another. To change its colour, select "Burst Flash" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are.

Layers, in draw order

  1. ShadowspriteA placed glow. Extras: keyframed motion.
  2. Money BagspriteA placed image. Extras: keyframed motion.
  3. Landing DustparticlesOne burst of 10 smoke puffs from a ring at 0.24 s. They float upward, grow as they age, spin and slow down with drag. Colour: orange.
  4. Tie Leakparticles / additiveA stream of streaks along a line, its rate keyframed over the loop. They slow down with drag. Colour runs from white to gold over each life.
  5. Burst Flashparticles / additiveA single particle at 0.95 s. It grows as it ages. Colour: pale gold.
  6. Gold Starburstparticles / additiveA single particle at 0.95 s. It grows as it ages. Colour runs from white to gold over each life.
  7. Burst Ringstroke / additiveA glowing line traced along a circle.
  8. Rope TieparticlesA single particle at 0.95 s. It spins. Colour: red.
  9. Coin GeyserparticlesOne burst of 30 coins and gems from a disc at 0.95 s. They set off "Coin Clinks" on impact, fall under gravity, bounce when they hit something and grow as they age. Colour: white.
  10. Coin Clinksparticles / additiveStars set off by "Coin Geyser". They swell and then shrink away. Colours range between white and pale gold.

2 more layers are in the studio.

DETAILS

Length
2 seconds, seamless loop
Canvas
512 x 512, HD
Layers
9 emitters and 1 glowing stroke
Blend
Mostly additive (glows)
Colours
whitegoldpale goldorange
Sprites
ParticleFX Originals by ParticleFX Studio (CC0), Kenney Particle Pack by Kenney (CC0), Kenney Smoke Particles by Kenney (CC0), ParticleFX Rewards by ParticleFX Studio (CC0)
Tags
money bag, coins, burst, loot, tycoon, reward, gold, payout

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime). Drawn with additive blending: see glow effects without a black box.

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