Pixel Art Quest Complete Banner: Pixel art quest complete banner: a crimson ribbon unrolls from two rolls while QUEST COMPLETE pops in letter by letter, then stars burst, rays fan out and confetti tumbles down before it fades.

Pixel Art Quest Complete Banner

Pixel art quest complete banner: a crimson ribbon unrolls from two rolls while QUEST COMPLETE pops in letter by letter, then stars burst, rays fan out and confetti tumbles down before it fades. Use it for quest, mission and level complete screens in RPGs, adventure games and platformers.

Pixel Art Quest Complete Banner is a pixel art effect that loops seamlessly every 3.4 seconds, drawn on a 504 by 288 canvas at 3x pixels. It is built from 11 particle emitters, 11 glowing strokes and 1 text layer. Most layers blend additively, so it glows on dark backgrounds.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 102 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 3.4, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 3.4 s loop.

Pixel Art Quest Complete Banner at 8 moments, from 0 s to 2.98 s

HOW IT'S MADE

Pixel Art Quest Complete Banner is drawn with 11 glowing strokes, lines with a hot core and a soft glow traced along their shapes, plus 11 particle emitters. Techniques worth a look: styled text animated letter by letter, sprite modules, particles stretched along their motion and keyframed parameters.

It loops seamlessly every 3.4 s, and 9 of its layers fire in bursts, so it pulses instead of flowing evenly. Start times are staggered from 0 s to 0.63 s, so the layers arrive one after another. To recolour the line, select "Light ray" and change Core and Glow; Start and End set how much of it is drawn. Pixel size in the Pixel art panel sets how chunky it looks. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Banner glowparticles / additiveA single particle at 0.56 s. Colour: orange.
  2. Light ray, Light ray, Light ray +8stroke / additiveA glowing line traced along a path. Its start and end are keyframed, so it writes itself on and off.
  3. Star burstparticles / additiveOne burst of 12 stars across a box at 0.56 s. They fall under gravity, swell and then shrink away, spin and slow down with drag. Colour runs from white to orange over each life.
  4. Star glintsparticles / additiveOne burst of 14 sparks across a box at 0.58 s. They fall under gravity, swell and then shrink away and slow down with drag. Colours range between white and pale gold.
  5. Twinklesparticles / additiveA stream of small shapes across a box, its rate keyframed over the loop. They swell and then shrink away. Colours range between white and pale gold.
  6. Left tail, Right tail, Left roll +1spriteA placed image. Extras: keyframed motion.
  7. RibbonspriteA placed image. Extras: shine sweep, hit flash and keyframed motion.
  8. QUEST COMPLETEtextThe words "QUEST COMPLETE" in Press Start 2P. Its letters pop in one after another. At the end they fade away.
  9. Letter glintsparticles / additiveA stream of sparks on the letters of the text, its rate keyframed over the loop. They swell and then shrink away. Colours range between white and pale gold.
  10. Ribbon flashparticles / additiveA single particle at 0.56 s. Colour: white.

5 more layers are in the studio.

DETAILS

Length
3.4 seconds, seamless loop
Canvas
504 x 288, pixel art at 3x
Layers
11 emitters, 11 glowing strokes and 1 text layer
Blend
Mostly additive (glows)
Colours
orangepale goldwhitegold
Sprites
Built-in shapes only
Tags
pixel art, pixel, vfx, quest complete, banner, ribbon, level complete, victory, confetti, ui, title, rpg

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime). Drawn with additive blending: see glow effects without a black box.

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