Pixel Art Quest Marker: A pixel art quest marker: a gold exclamation mark bounces over an NPC’s head, squashing on each landing, with a warm glow, a glinting shine and small sparkles.

Pixel Art Quest Marker

A pixel art quest marker: a gold exclamation mark bounces over an NPC’s head, squashing on each landing, with a warm glow, a glinting shine and small sparkles. Loops, for quest givers in RPGs and adventure games.

Pixel Art Quest Marker is a pixel art effect that loops seamlessly every 1.6 seconds, drawn on a 384 by 384 canvas at 3x pixels. It is built from 3 particle emitters. Most layers blend additively, so it glows on dark backgrounds.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 48 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 1.6, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 1.6 s loop.

Pixel Art Quest Marker at 8 moments, from 0 s to 1.4 s

HOW IT'S MADE

Pixel Art Quest Marker is pixel art, drawn at 3x pixels so it sits on the same grid as your sprites, and built from 3 particle emitters. Techniques worth a look: sprite modules, flipbook sprites, keyframed parameters and post filters (bloom). 3 scene layers (ground and props) show in the studio for context and stay out of every export.

It loops seamlessly every 1.6 s, and one layer fires in bursts, so it pulses instead of flowing evenly. To change its colour, select "Marker glow" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are. Pixel size in the Pixel art panel sets how chunky it looks. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Marker glowparticles / additiveA single long-lived particle that stays for the whole loop.
  2. Quest markerspriteA placed image. Extras: shine sweep and keyframed motion.
  3. Twinklesparticles / additive4 single particles at set times. They play a flipbook animation. Colour: pale gold.
  4. Rising motesparticles / additiveA steady stream of image sprites across a box. Colour runs from pale gold to orange over each life.

DETAILS

Length
1.6 seconds, seamless loop
Canvas
384 x 384, pixel art at 3x
Layers
3 emitters
Blend
Mostly additive (glows)
Colours
goldpale goldwhiteorange
Sprites
Cast (Free to use)
Tags
pixel art, quest marker, exclamation mark, npc, quest, rpg, ui, loop

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime). Drawn with additive blending: see glow effects without a black box.

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