Poltergeist Floating Objects: A book, a chair, a candlestick and a picture frame rattle on the floor, lift into the air in a ghostly green glow trailing ectoplasm, drift and turn, then slam back down in a burst of dust.

Poltergeist Floating Objects

A book, a chair, a candlestick and a picture frame rattle on the floor, lift into the air in a ghostly green glow trailing ectoplasm, drift and turn, then slam back down in a burst of dust. A seamless 2D poltergeist loop.

Poltergeist Floating Objects is an HD effect that loops seamlessly every 4 seconds, drawn on a 384 by 384 canvas. It is built from 13 particle emitters. Some particles draw ribbon trails.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 120 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 4, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 4 s loop.

Poltergeist Floating Objects at 8 moments, from 0 s to 3.5 s

HOW IT'S MADE

Poltergeist Floating Objects stacks 13 particle emitters, each with its own job. Techniques worth a look: ribbon trails, sprite modules, collisions, keyframed parameters and post filters (bloom and vignette). A scene layer (ground or a prop) shows in the studio for context and stays out of every export.

It loops seamlessly every 4 s, and 8 of its layers fire in bursts, so it pulses instead of flowing evenly. Start times are staggered from 0 s to 3.18 s, so the layers arrive one after another. To change its colour, select "Floor mist" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Ghost lightsprite / additiveA placed glow.
  2. Floor mistparticles / additiveA stream of image sprites along a line, its rate keyframed over the loop. Colours range between green and deep green.
  3. Book, Chair, Candlestick +1spriteA placed image. Extras: glow and keyframed motion.
  4. Ectoplasm, Ectoplasm, Ectoplasm +1particles / additiveA stream of ribbon trails from a disc, its rate keyframed over the loop. They sway from side to side. Colours range between pale green and green.
  5. Landing dustparticlesOne burst of 10 smoke puffs along a line at 3.05 s. They grow as they age and slow down with drag. Colours range between grey and dark grey.
  6. GritparticlesOne burst of 8 squares along a line at 3.05 s. They fall under gravity and bounce when they hit something. Colour: dark grey.
  7. Landing dustparticlesOne burst of 10 smoke puffs along a line at 3.12 s. They grow as they age and slow down with drag. Colours range between grey and dark grey.
  8. GritparticlesOne burst of 8 squares along a line at 3.12 s. They fall under gravity and bounce when they hit something. Colour: dark grey.
  9. Landing dustparticlesOne burst of 10 smoke puffs along a line at 3 s. They grow as they age and slow down with drag. Colours range between grey and dark grey.
  10. GritparticlesOne burst of 8 squares along a line at 3 s. They fall under gravity and bounce when they hit something. Colour: dark grey.

2 more layers are in the studio.

DETAILS

Length
4 seconds, seamless loop
Canvas
384 x 384, HD
Layers
13 emitters
Blend
Mostly normal
Colours
dark greypale greengreygreen
Sprites
ParticleFX Realism by ParticleFX Studio (CC0)
Tags
poltergeist, floating objects, ghost, haunted house, levitate, paranormal, horror, loop

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime).

MORE Horror & Spooky

YOU MIGHT ALSO LIKE

All Horror & Spooky effects or the full library.