Anime Ki Blast Barrage: A rapid ki blast barrage for anime battlegrounds and fighting games: green energy balls fire from a glowing hand with muzzle pops, streak forward and burst into flashes, rings, sparks and smoke over the target.

Anime Ki Blast Barrage

A rapid ki blast barrage for anime battlegrounds and fighting games: green energy balls fire from a glowing hand with muzzle pops, streak forward and burst into flashes, rings, sparks and smoke over the target. Seamless loop.

Anime Ki Blast Barrage is an HD effect that loops seamlessly every 1.2 seconds, drawn on a 512 by 512 canvas. It is built from 8 particle emitters. Most layers blend additively, so it glows on dark backgrounds.

Free download with a transparent background, cropped to the effect, 36 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 1.2, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 1.2 s loop.

Anime Ki Blast Barrage at 8 moments, from 0 s to 1.05 s

HOW IT'S MADE

Anime Ki Blast Barrage stacks 8 particle emitters, each with its own job. Techniques worth a look: sub-emitters set off by other particles, particles stretched along their motion and post filters (bloom).

Every layer emits continuously and the 1.2 s loop closes seamlessly, so it can run for as long as you need. To change its colour, select "Hand Glow" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are.

Layers, in draw order

  1. Hand Glowparticles / additiveA steady stream of soft glows. Colour: green.
  2. Target SmokeparticlesSmoke puffs set off by "Ki Balls". They grow as they age, spin and slow down with drag. Colour: dark grey.
  3. Ki Ballsparticles / additiveA steady stream of soft glows across a box. They set off "Blast Pop" when they die, set off "Blast Ring" when they die, set off "Blast Sparks" when they die and set off "Target Smoke" when they die. Colours range between pale green and green.
  4. Ball Trailparticles / additiveSoft glows set off by "Ki Balls". They shrink as they age. Colour: green.
  5. Muzzle Pop, Blast Popparticles / additiveSoft glows set off by "Ki Balls". They grow as they age. Colours range between white and pale green.
  6. Blast Ringparticles / additiveImage sprites set off by "Ki Balls". They grow as they age. Colour runs from white to green over each life.
  7. Blast Sparksparticles / additiveStreaks set off by "Ki Balls". They fall under gravity and slow down with drag. Colour runs from white to green over each life.

DETAILS

Length
1.2 seconds, seamless loop
Canvas
512 x 512, HD
Layers
8 emitters
Blend
Mostly additive (glows)
Colours
whitegreenpale greendark grey
Sprites
Kenney Smoke Particles by Kenney (CC0)
Tags
ki blast, barrage, energy volley, anime, battlegrounds, rapid fire, green, loop

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime). Drawn with additive blending: see glow effects without a black box.

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