Battle Transition: Battle transition in Game Boy pixel art: the screen flashes twice, then black bars slide in from alternating sides for a Pokemon-style RPG encounter, hold and slide out.

Battle Transition

Battle transition in Game Boy pixel art: the screen flashes twice, then black bars slide in from alternating sides for a Pokemon-style RPG encounter, hold and slide out. Seamless loop.

Battle Transition is a pixel art effect that loops seamlessly every 2.2 seconds, drawn on a 320 by 180 canvas at 2x pixels with the Game Boy palette. It is built from 0 particle emitters.

Free download with a transparent background, cropped to the effect, 66 frames at 30 fps. Use it in commercial games, no credit needed.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

DETAILS

Length
2.2 seconds, seamless loop
Canvas
320 x 180, pixel art at 2x, Game Boy palette
Layers
0 emitters
Blend
Mostly normal
Colours
Sprites
Built-in shapes only
Tags
transition, battle, pokemon, encounter, pixel art, gameboy, retro, rpg, screen

USING IT IN YOUR GAME

Phaser, PixiJS
Take the PNG sheet: it comes with a TexturePacker JSON atlas that both load directly.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.

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