Revive Effect: Reviving a fallen ally: a soul wisp drifts down into the body lying on the floor, the shape of light rises from lying to standing and wakes with a flash and shafts of light.

Revive Effect

Reviving a fallen ally: a soul wisp drifts down into the body lying on the floor, the shape of light rises from lying to standing and wakes with a flash and shafts of light. Plays once per loop.

Revive Effect is an HD effect that loops seamlessly every 2.6 seconds, drawn on a 384 by 384 canvas. It is built from 16 particle emitters. Most layers blend additively, so it glows on dark backgrounds. Some particles draw ribbon trails.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 78 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 2.6, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 2.6 s loop.

Revive Effect at 8 moments, from 0 s to 2.28 s

HOW IT'S MADE

Revive Effect stacks 16 particle emitters, each with its own job. Techniques worth a look: ribbon trails, sub-emitters set off by other particles, paths, particles stretched along their motion and post filters (bloom and vignette).

It loops seamlessly every 2.6 s, and 11 of its layers fire in bursts, so it pulses instead of flowing evenly. Start times are staggered from 0 s to 1.52 s, so the layers arrive one after another. To change its colour, select "Light Shafts" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Fallen Shape, Floor Glowparticles / additiveA single long-lived particle that stays for the whole loop.
  2. Soul Haloparticles / additiveA single particle at 0.1 s. It travels along a path. Colour: blue.
  3. Soul Wisp, Soul Coreparticles / additiveA single particle at 0.1 s. It travels along a path. Colour: white.
  4. Soul Dustparticles / additiveSoft glows set off by "Soul Wisp". Colours range between pale blue and blue.
  5. Impact Flashparticles / additiveA single particle at 0.9 s. It grows as it ages. Colour: white.
  6. Floor Ringparticles / additiveA single particle at 0.9 s. It grows as it ages. Colour runs from white to pale blue over each life.
  7. Impact Sparksparticles / additiveOne burst of 24 streaks from a ring at 0.9 s. They float upward and slow down with drag. Colour runs from white to pale blue over each life.
  8. Rising Figureparticles / additiveA single particle at 0.95 s. It grows as it ages. Colour: pale blue.
  9. Figure Coreparticles / additiveA single particle at 0.95 s. It grows as it ages. Colour: white.
  10. Wake Flashparticles / additiveA single particle at 1.52 s. It grows as it ages. Colour: white.

4 more layers are in the studio.

DETAILS

Length
2.6 seconds, seamless loop
Canvas
384 x 384, HD
Layers
16 emitters
Blend
Mostly additive (glows)
Colours
whitebluepale bluegold
Sprites
Kenney Particle Pack by Kenney (CC0)
Tags
revive, raise, resurrect, soul, ally, holy, co-op

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime). Drawn with additive blending: see glow effects without a black box.

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