Phoenix Revive: A phoenix revive: an ember bed flares, a spiral of fire climbs the body and bursts into wings of flame, then burning feathers drift down as the light cools.

Phoenix Revive

A phoenix revive: an ember bed flares, a spiral of fire climbs the body and bursts into wings of flame, then burning feathers drift down as the light cools. Plays once per loop.

Phoenix Revive is an HD effect that loops seamlessly every 2.6 seconds, drawn on a 384 by 384 canvas. It is built from 41 particle emitters. Most layers blend additively, so it glows on dark backgrounds. Some particles draw ribbon trails.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 78 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 2.6, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 2.6 s loop.

Phoenix Revive at 8 moments, from 0 s to 2.28 s

HOW IT'S MADE

Phoenix Revive stacks 41 particle emitters, each with its own job. Techniques worth a look: ribbon trails, sub-emitters set off by other particles, paths, flipbook sprites and post filters (heat haze, bloom and vignette).

It loops seamlessly every 2.6 s, and 11 of its layers fire in bursts, so it pulses instead of flowing evenly. Start times are staggered from 0 s to 1.7 s, so the layers arrive one after another. To change its colour, select "Rebirth Gleam" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Ember Bedparticles / additiveA single long-lived particle that stays for the whole loop.
  2. Smoulderparticles / additiveA steady stream of soft glows from a disc. Colours range between gold and orange.
  3. Low Flamesparticles / additiveA stream of flames from a disc, its rate keyframed over the loop. They float upward, sway from side to side and swell and then shrink away. Colour runs from gold to deep red over each life.
  4. Fire Columnparticles / additiveA single particle at 0.75 s. It grows as it ages. Colour: orange.
  5. Climbing Fire 1particles / additiveA single particle at 0.78 s. It travels along a path. Colour runs from orange to pale gold over each life.
  6. Climbing Fire 2particles / additiveA single particle at 0.83 s. It travels along a path. Colour runs from orange to pale gold over each life.
  7. Climbing Fire 3particles / additiveA single particle at 0.88 s. It travels along a path. Colour runs from orange to pale gold over each life.
  8. Trail Embersparticles / additiveSoft glows set off by "Climbing Fire 1", "Climbing Fire 2" and "Climbing Fire 3". They float upward. Colours range between gold and orange.
  9. Rising Coreparticles / additiveA single particle at 1 s. It grows as it ages. Colour: gold.
  10. Rebirth Flash, Rebirth Gleamparticles / additiveA single particle at 1.25 s. It grows as it ages. Colour: gold.

30 more layers are in the studio.

DETAILS

Length
2.6 seconds, seamless loop
Canvas
384 x 384, HD
Layers
41 emitters
Blend
Mostly additive (glows)
Colours
whitegoldorangepale gold
Sprites
ParticleFX Realism by ParticleFX Studio (CC0), Kenney Particle Pack by Kenney (CC0)
Tags
revive, phoenix, rebirth, fire, resurrect, wings, support

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime). Drawn with additive blending: see glow effects without a black box.

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