Cleanse Debuff: A cleanse that strips debuffs: violet corruption clings to the character until a band of white-gold light sweeps up the body and burns it off in shards, leaving a clean glow.

Cleanse Debuff

A cleanse that strips debuffs: violet corruption clings to the character until a band of white-gold light sweeps up the body and burns it off in shards, leaving a clean glow. Plays once per loop.

Cleanse Debuff is an HD effect that loops seamlessly every 2.2 seconds, drawn on a 320 by 320 canvas. It is built from 15 particle emitters. Most layers blend additively, so it glows on dark backgrounds.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 66 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 2.2, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 2.2 s loop.

Cleanse Debuff at 8 moments, from 0 s to 1.93 s

HOW IT'S MADE

Cleanse Debuff stacks 15 particle emitters, each with its own job. Techniques worth a look: turbulence, particles stretched along their motion, keyframed parameters and post filters (bloom and vignette).

It loops seamlessly every 2.2 s, and 3 of its layers fire in bursts, so it pulses instead of flowing evenly. Start times are staggered from 0 s to 1.15 s, so the layers arrive one after another. To change its colour, select "Clean Glow" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Floor StainparticlesA single long-lived particle that stays for the whole loop.
  2. Corruption SmokeparticlesA stream of smoke puffs across a box, its rate keyframed over the loop. They wander on turbulence and grow as they age. Colours range between black and deep violet.
  3. Corruption Glowparticles / additiveA stream of smoke puffs across a box, its rate keyframed over the loop. They wander on turbulence and grow as they age. Colour: violet.
  4. Shadow Flame Rimparticles / additiveA stream of flames around a box outline, its rate keyframed over the loop. They sway from side to side. Colour: violet.
  5. Shadow FlamesparticlesA stream of flames around a box outline, its rate keyframed over the loop. They sway from side to side and swell and then shrink away. Colours range between black and deep violet.
  6. Dark Motesparticles / additiveA stream of soft glows across a box, its rate keyframed over the loop. Colour: violet.
  7. Band Glowparticles / additiveA stream of soft glows, its rate keyframed over the loop. Colour: pale gold.
  8. Band Coreparticles / additiveA stream of soft glows, its rate keyframed over the loop. Colours range between white and pale gold.
  9. Burning Shardsparticles / additiveA stream of shards along a line, its rate keyframed over the loop. They float upward, spin and slow down with drag. Colour runs from violet to gold over each life.
  10. Wave Sparksparticles / additiveA stream of streaks along a line, its rate keyframed over the loop. They slow down with drag. Colour runs from white to gold over each life.

5 more layers are in the studio.

DETAILS

Length
2.2 seconds, seamless loop
Canvas
320 x 320, HD
Layers
15 emitters
Blend
Mostly additive (glows)
Colours
whitevioletpale goldorange
Sprites
ParticleFX Realism by ParticleFX Studio (CC0), Kenney Particle Pack by Kenney (CC0)
Tags
cleanse, purify, dispel, debuff, holy, remove, support

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime). Drawn with additive blending: see glow effects without a black box.

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