Buff Effect: A buff effect for any positive status: a gold sigil writes itself under the character, flashes, and a curtain of light rises with a big arrow of light climbing behind them.

Buff Effect

A buff effect for any positive status: a gold sigil writes itself under the character, flashes, and a curtain of light rises with a big arrow of light climbing behind them. Plays once per loop.

Buff Effect is an HD effect that loops seamlessly every 1.5 seconds, drawn on a 320 by 320 canvas. It is built from 10 particle emitters and 2 glowing strokes. Most layers blend additively, so it glows on dark backgrounds.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 45 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 1.5, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 1.5 s loop.

Buff Effect at 8 moments, from 0 s to 1.31 s

HOW IT'S MADE

Buff Effect stacks 10 particle emitters, each with its own job. Techniques worth a look: glowing strokes traced along shapes, particles stretched along their motion, keyframed parameters and post filters (bloom and vignette).

It loops seamlessly every 1.5 s, and 9 of its layers fire in bursts, so it pulses instead of flowing evenly. Start times are staggered from 0 s to 0.41 s, so the layers arrive one after another. To change its colour, select "Body Glow" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Sigil Circlestroke / additiveA glowing line traced along a circle. Its start and end are keyframed, so it writes itself on and off.
  2. Sigil Starstroke / additiveA glowing line traced along a star. Its start and end are keyframed, so it writes itself on and off.
  3. Floor Glowparticles / additiveA single particle at the start. Colour: orange.
  4. Buff Flashparticles / additiveA single particle at 0.28 s. It grows as it ages. Colour: pale gold.
  5. Body Glowparticles / additiveA single particle at 0.28 s. Colour: orange.
  6. Light Curtainparticles / additiveOne burst of 46 streaks from a ring at 0.28 s. They slow down with drag. Colour runs from white to gold over each life.
  7. Up Arrowparticles / additiveA single particle at 0.3 s. Colour runs from white to orange over each life.
  8. Arrow Echo 1particles / additiveA single particle at 0.34 s. Colour runs from white to orange over each life.
  9. Arrow Echo 2particles / additiveA single particle at 0.37 s. Colour runs from white to orange over each life.
  10. Arrow Echo 3particles / additiveA single particle at 0.41 s. Colour runs from white to orange over each life.

2 more layers are in the studio.

DETAILS

Length
1.5 seconds, seamless loop
Canvas
320 x 320, HD
Layers
10 emitters and 2 glowing strokes
Blend
Mostly additive (glows)
Colours
whiteorangepale goldgold
Sprites
ParticleFX Status by ParticleFX Studio (CC0)
Tags
buff, buff effect, power up, blessing, gold, status, rpg

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime). Drawn with additive blending: see glow effects without a black box.

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