Attack Up Buff: An attack up buff: red light is drawn in at the feet, then red flames flare round the character as a glowing sword rises behind them and chevrons climb.

Attack Up Buff

An attack up buff: red light is drawn in at the feet, then red flames flare round the character as a glowing sword rises behind them and chevrons climb. Plays once per loop.

Attack Up Buff is an HD effect that loops seamlessly every 1.6 seconds, drawn on a 320 by 320 canvas. It is built from 12 particle emitters. Most layers blend additively, so it glows on dark backgrounds.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 48 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 1.6, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 1.6 s loop.

Attack Up Buff at 8 moments, from 0 s to 1.4 s

HOW IT'S MADE

Attack Up Buff stacks 12 particle emitters, each with its own job. Techniques worth a look: turbulence, particles stretched along their motion, keyframed parameters and post filters (bloom and vignette).

It loops seamlessly every 1.6 s, and 9 of its layers fire in bursts, so it pulses instead of flowing evenly. Start times are staggered from 0 s to 0.36 s, so the layers arrive one after another. To change its colour, select "Flame Flare" in the studio and edit the Colour over Life gradient. Size on the same layer sets how big its particles are. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Gatherparticles / additiveOne burst of 22 streaks from a ring at the start. Colours range between orange and red.
  2. Floor Flashparticles / additiveA single particle at 0.18 s. It grows as it ages. Colour: red.
  3. Ground Ring, Power Swordparticles / additiveA single particle at 0.18 s. It grows as it ages. Colour runs from white to orange over each life.
  4. Sword Glowparticles / additiveA single particle at 0.18 s. Colour: red.
  5. Release Flashparticles / additiveA single particle at 0.18 s. It grows as it ages. Colour: pale orange.
  6. Flame Flareparticles / additiveA stream of flames around a box outline, its rate keyframed over the loop. They swell and then shrink away. Colour runs from gold to deep red over each life.
  7. Chevron 1, Chevron 2, Chevron 3particles / additive2 single particles at set times. They ease to a stop. Colour runs from white to red over each life.
  8. Power Linesparticles / additiveA stream of streaks across a box, its rate keyframed over the loop. Colours range between white and pale orange.
  9. Embersparticles / additiveA stream of streaks across a box, its rate keyframed over the loop. They wander on turbulence. Colour runs from white to red over each life.

DETAILS

Length
1.6 seconds, seamless loop
Canvas
320 x 320, HD
Layers
12 emitters
Blend
Mostly additive (glows)
Colours
whiteredpale orangeorange
Sprites
ParticleFX Realism by ParticleFX Studio (CC0), Kenney Particle Pack by Kenney (CC0), ParticleFX Status by ParticleFX Studio (CC0)
Tags
attack up, buff, power up, strength, damage, red, rpg

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime). Drawn with additive blending: see glow effects without a black box.

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