Water Bullet: A water bullet for water mages and water guns: a swirl gathers at the muzzle, a glossy bullet streaks across shedding spray, then bursts against a wall in a fan with a splat that drips down.

Water Bullet

A water bullet for water mages and water guns: a swirl gathers at the muzzle, a glossy bullet streaks across shedding spray, then bursts against a wall in a fan with a splat that drips down. Plays once per loop.

Water Bullet is an HD effect that loops seamlessly every 1.1 seconds, drawn on a 512 by 512 canvas. It is built from 19 particle emitters. Some particles draw ribbon trails.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 33 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 1.1, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 1.1 s loop.

Water Bullet at 8 moments, from 0 s to 0.96 s

HOW IT'S MADE

Water Bullet stacks 19 particle emitters, each with its own job. Techniques worth a look: ribbon trails, sub-emitters set off by other particles, collisions, particles stretched along their motion and post filters (bloom and vignette). 4 scene layers (ground and props) show in the studio for context and stay out of every export.

It loops seamlessly every 1.1 s, and 5 of its layers fire in bursts, so it pulses instead of flowing evenly. To change its colour, select "Charge Glow" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. GatherparticlesOne burst of 18 streaks from a ring at the start. They orbit the emitter. Colours range between white and blue.
  2. Charge OrbparticlesA single particle at the start. It grows as it ages. Colour: blue.
  3. Charge Glowparticles / additiveA single particle at the start. It grows as it ages. Colour: cyan.
  4. Wake RibbonparticlesA single particle at 0.16 s. Colour: pale blue.
  5. Bullet Sourceparticles / additiveA single particle at 0.16 s. Colours range between orange and gold.
  6. Bullet RimparticlesStreaks set off by "Bullet Source". They set off "Hit Flash" on impact, set off "Hit Ring" on impact, set off "Back Fan Source" on impact and set off "Back Spray" on impact. Colour: blue.
  7. Bullet BodyparticlesStreaks set off by "Bullet Source". They vanish when they hit something. Colour: blue.
  8. Bullet HighlightparticlesStreaks set off by "Bullet Source". They vanish when they hit something. Colour: white.
  9. Shed Spray, Back SprayparticlesStreaks set off by "Bullet Rim". They fall under gravity and slow down with drag. Colours range between white and pale cyan.
  10. Hit Flashparticles / additiveSoft glows set off by "Bullet Rim". They grow as they age. Colour: white.

8 more layers are in the studio.

DETAILS

Length
1.1 seconds, seamless loop
Canvas
512 x 512, HD
Layers
19 emitters
Blend
Mostly normal
Colours
bluewhitepale blueorange
Sprites
ParticleFX Realism by ParticleFX Studio (CC0), Kenney Smoke Particles by Kenney (CC0), Kenney Splat Pack by Kenney (CC0)
Tags
water, bullet, projectile, water gun, mage, attack, impact

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime).

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